I made that palette and I really like it, so it's staying. And I love those trees--the DoR version is butt fugly.
I made that palette and I really like it, so it's staying. And I love those trees--the DoR version is butt fugly.
Voted for Linkus. Nothing else really stands out.
Linkus' is pretty great. I want to know if those carvings in the mountains are custom. (?)
Linkus: Voted. Very nice man.
spyk99999: Unfortunatly, a bit too...generic. As a regular screen among many in a quest it'd be alright, but as SotW...
Freedom: Love the cave background. But just...something looks off about Link's side sprite. It keeps bugging me. Probably the perspective.
Mighty Darknut: Second place in my opinion, if only because it actually looks different.
They are, along with the trees. I felt that if had to be similar to an offical Nintendo game, I had to use different region-specific settings much like Holodrum and Laybrinna did.
Although, it's a project scrapped before going anywhere. I might make "unused" region-specific items for the EZGBZ tileset, as if they were for the third and canceled game. But that will be later.
I tried submitting a shot for #5, but "SotW" can't accept any more PMs.
Way to be on top of things, Paranoid Android!
My quests:
End of Time - First quest, uses classic graphics (Help/discussion thread)
Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)
I voted for freedom. (like last week, just now posting.) Is it just me, or is anyone else baffled by the physics of Link's gigantic head not falling over while his limbs flail around trying to get up again. That thing is huge.
Anyway I submitted a shot for next week, err, I mean today.
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