User Tag List

Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24

Thread: Remote Attack Weapon

  1. #11
    Wizrobe C-Dawg's Avatar
    Join Date
    Jan 2002
    Posts
    4,205
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,630
    Level
    25
    vBActivity - Bars
    Lv. Percent
    2.86%

    Re: Remote Attack Weapon

    Why freeze the closest enemy? Don't you want it to freeze on impact? Or is that not the behavior you're going for?

  2. #12
    &&
    ZC Developer
    Joe123's Avatar
    Join Date
    Sep 2006
    Age
    33
    Posts
    3,061
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,322
    Level
    26
    vBActivity - Bars
    Lv. Percent
    11.54%

    Re: Remote Attack Weapon

    It loads the closest enemy...

    ...to where the lweapon was, just before it was still valid.
    So it appears to freeze on impact.

    It works fine Gleeok, no need to use yours =P
    Sorry =P

  3. #13
    Wizrobe C-Dawg's Avatar
    Join Date
    Jan 2002
    Posts
    4,205
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,630
    Level
    25
    vBActivity - Bars
    Lv. Percent
    2.86%

    Re: Remote Attack Weapon

    Oooooooooooh I get it. Because you're using LWeapons instead of FFCs, the LWeapon vanishes when it hits an enemy. Right. Gotchya.

    Now that I think about it, I bet your way of doing it has some pretty big advantages in processor time. Your method only checks enemies once, when it impacts; my FFCs check each enemy on the screen for collisions every frame.

    Not bad.

  4. #14
    &&
    ZC Developer
    Joe123's Avatar
    Join Date
    Sep 2006
    Age
    33
    Posts
    3,061
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,322
    Level
    26
    vBActivity - Bars
    Lv. Percent
    11.54%

    Re: Remote Attack Weapon

    Heh, thanks.

    I'm not too worried about processor speed though, I doubt my scripts are going to come anywhere near to slowing down the system.


    I'm also just messing around really, dunno that I'll actually use these.
    How'd you make the bombs that explode the moment you create them?
    Mine appear as bombs and then wait for the timer to go down, which is pretty lame.
    I'm trying to make another missile attack a bit like that one you have going in Zodiac.

    Aha!
    Fuse Duration = 2;
    Gotcha.

  5. #15
    The Time-Loop Continues ZC Developer
    Gleeok's Avatar
    Join Date
    Apr 2007
    Posts
    4,827
    Mentioned
    259 Post(s)
    Tagged
    10 Thread(s)
    vBActivity - Stats
    Points
    12,978
    Level
    33
    vBActivity - Bars
    Lv. Percent
    28.3%

    Re: Remote Attack Weapon

    So... what, are you spawning bombs directly, or bombblasts? ..'cause I still can't get bombs to work.
    This post contains the official Gleeok seal of approval. Look for these and other posts in an area near you.

  6. #16
    Wizrobe C-Dawg's Avatar
    Join Date
    Jan 2002
    Posts
    4,205
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,630
    Level
    25
    vBActivity - Bars
    Lv. Percent
    2.86%

    Re: Remote Attack Weapon

    Well, as I said in my thread on the subject, using bombs is tricky. You need to spawn a bomb and set LWeapon damage for it to work. But what bomb spawns is dependant on Link's inventory. I couldn't get bombblasts to deal damage for some reason.

    So what I've done now is given Link level 1 bombs with a fuse of 2. Then, when I spawn a bomb, it immediately explodes. If Link has higher level bombs with a longer fuse, it all goes to shit because the spawned bomb copies whatever is in Link's inventory.

    Note: its important for the fuse to be 2. A fuse of 0 is a remote bomb, and a fuse of 1 doesn't do shit. No idea whats up there.

  7. #17
    Octorok SpacemanDan's Avatar
    Join Date
    Dec 2005
    Location
    Canada
    Age
    33
    Posts
    359
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,785
    Level
    14
    vBActivity - Bars
    Lv. Percent
    13.23%

    Re: Remote Attack Weapon

    Does this work with bombs, (from what I'm gathering, it doesn't, but I want to make sure.) because if it does, I have could use this quite well. Sorry for kicking, by the way.
    -This signature lacks something interesting.-

  8. #18
    &&
    ZC Developer
    Joe123's Avatar
    Join Date
    Sep 2006
    Age
    33
    Posts
    3,061
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,322
    Level
    26
    vBActivity - Bars
    Lv. Percent
    11.54%

    Re: Remote Attack Weapon

    So you want to move it around, then have it explode?

    Yes, if you don't use bombs in your quest.

  9. #19
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,869
    Level
    25
    vBActivity - Bars
    Lv. Percent
    40.66%

    Re: Remote Attack Weapon

    Quote Originally Posted by C-Dawg View Post
    I couldn't get bombblasts to deal damage for some reason.
    Tell me more!
    (Actually, now that I look at it, I think I can find the problem.)

  10. #20
    Octorok SpacemanDan's Avatar
    Join Date
    Dec 2005
    Location
    Canada
    Age
    33
    Posts
    359
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,785
    Level
    14
    vBActivity - Bars
    Lv. Percent
    13.23%

    Re: Remote Attack Weapon

    Quote Originally Posted by Joe123 View Post
    So you want to move it around, then have it explode?

    Yes, if you don't use bombs in your quest.
    So it does work, then. Thanks!
    In my quest, I replaced my super bombs with prinnies. Schwa came up with a great idea to have them move around before exploding, and then I remembered this script.
    -This signature lacks something interesting.-

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social