Why freeze the closest enemy? Don't you want it to freeze on impact? Or is that not the behavior you're going for?
Why freeze the closest enemy? Don't you want it to freeze on impact? Or is that not the behavior you're going for?
It loads the closest enemy...
...to where the lweapon was, just before it was still valid.
So it appears to freeze on impact.
It works fine Gleeok, no need to use yours =P
Sorry =P
Oooooooooooh I get it. Because you're using LWeapons instead of FFCs, the LWeapon vanishes when it hits an enemy. Right. Gotchya.
Now that I think about it, I bet your way of doing it has some pretty big advantages in processor time. Your method only checks enemies once, when it impacts; my FFCs check each enemy on the screen for collisions every frame.
Not bad.
Heh, thanks.
I'm not too worried about processor speed though, I doubt my scripts are going to come anywhere near to slowing down the system.
I'm also just messing around really, dunno that I'll actually use these.
How'd you make the bombs that explode the moment you create them?
Mine appear as bombs and then wait for the timer to go down, which is pretty lame.
I'm trying to make another missile attack a bit like that one you have going in Zodiac.
Aha!
Fuse Duration = 2;
Gotcha.
So... what, are you spawning bombs directly, or bombblasts? ..'cause I still can't get bombs to work.
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Well, as I said in my thread on the subject, using bombs is tricky. You need to spawn a bomb and set LWeapon damage for it to work. But what bomb spawns is dependant on Link's inventory. I couldn't get bombblasts to deal damage for some reason.
So what I've done now is given Link level 1 bombs with a fuse of 2. Then, when I spawn a bomb, it immediately explodes. If Link has higher level bombs with a longer fuse, it all goes to shit because the spawned bomb copies whatever is in Link's inventory.
Note: its important for the fuse to be 2. A fuse of 0 is a remote bomb, and a fuse of 1 doesn't do shit. No idea whats up there.
Does this work with bombs, (from what I'm gathering, it doesn't, but I want to make sure.) because if it does, I have could use this quite well. Sorry for kicking, by the way.
-This signature lacks something interesting.-
So you want to move it around, then have it explode?
Yes, if you don't use bombs in your quest.
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