Thanks guys. ^_^
This was my original intent, so I could get it to work with Ring Leaders and Enemies holding Items... LoadNPC was fritzing out on me though. It wouldn't recognize anything when I tried putting "1" as the NPC to load, so I assumed that Enemy ID values were calculated in weird orders, which I wasn't really able to decipher.
Also at some point I want to make an alternate version of this script where the bar is a parallelagram instead of a rectangle.