In the newer betas, the "FF Combo Attr. Change" combo, type doesn't show up, and when I opened the example quest with the newer betas, the combo type was set to unused. How is the combo change accomplished in newer betas such as 15 and 16?
I've tried making a guard that walks back and forth, but without success, all i can get to happen is:
A-------------------------------------B
The guard can get from point "A" to "B" just fine, and when he gets to "B", he goes back to "A". The problem, is how to make him keep looping between points "A" and "B" in a permanent loop?
Also, I made 2 combos (not FFC, actual combos) one of him walking left, and another right. Can I make it so that I don't have to make their animations loop? Like, Combo #1 is right, combo #2 is left. I have to make combo 1 animate for X frames before it changes so it looks like hes walking left. Cant I just make it so that, at point "A", walking towasrds "B". his animation is him walking to the right, and as soon as he hits "B", anmiates like hes walking left?
So wait wait, let's say I want to make a 2x2 thwomp that cycles up and down repeatedly. is it gonna need scripting or what?
Shouldn't. Set up two changers, one at the top of the apex, and one at the bottom that pass along the relevant values. Make the combo width or whatever 2, and let er loose. I think that might handle it.
Oh yeah, I have a certain...character in my game who's sprite is 3 x 4. Rather than move all those FFCs seperatly, I just make one FFC with the correct width and set the animation skip, and move him as one entity.
Hey, that raises an interesting question...
Can changers overlap if need be. Like say for example you have a 2x2 Thwomp like he said moving in a 2 x 3 vertical column. Then the two 2 x 2 changers would have to overlap. Would this work?
I'm tearing my hair out over this. I'm trying to create a 2x2 quicksand pit that moves in a clockwise rectangle pattern; the quicksand pit is animated, and all four directions use the same combo, and other than that its supposed movement is pretty much akin to the other guy's Moblin example back on Page 2. But I absolutely CANNOT make the Changers behave like they should. >_<
I read _L_'s description multiple times, as well as the one on ZCwiki... If my Quicksand Pit is FFC #1, and the first Changer it'll hit is #2 (with "Swap Speed w/ Next FFC" enabled) , that would imply that FFC #1's Speed values will change to #2's values, right? Because that's not what happens. The Quicksand Pit simply freezes its movement completely. The graphical animation works properly, but the movement is completely busted and no matter what I think of to try it WILL NOT do as I command it.
Someone assist this sore and frustrated soul. Please guys.
EDIT: b1296, by the way.
EDIT2: Got it to work... Wanna know what I did? Turns out I needed to not set "Swap Speed w/ Next" OR "w/ Prev", and just set the Changers to the speeds I wanted. o_o I was overthinking everything again and it caused stuff to screw up. GEEZ...
So I feel I should ask now, if Changers work completely fine without the "Swap Speed" commands, what good are they? What use do they have or why would you specifically need them?
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