how would i say
?Code:if(x number of combos are a certain combo)
i checked the std.zh to see what was going on there... but i just cant figure out how to mess with combos in scripts.
how would i say
?Code:if(x number of combos are a certain combo)
i checked the std.zh to see what was going on there... but i just cant figure out how to mess with combos in scripts.
... i just died a little inside...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"this time, of this sixteenth of a thousand lives will be my last, and this curse will be broken. though my fate is to burn in hell, it is worse to live among the thousand lifetimes that i have been sentenced to, than it would be to have satan tear the flesh from my body repeatedly for an eternity"
--Andross Maximillion Remedy
(otherwise known as Rem)
Start with checking one combo then just add on to that. I believe you want to use ComboAt(). but you should be more specific.
Use it like this:
if(Screen->ComboT[ComboAt(x, y)] == ???){ // stuff
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ok thank you =)
and btw, im simplifying that floor puzzle script. it doesent have to be that complex really lol.
... i just died a little inside...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"this time, of this sixteenth of a thousand lives will be my last, and this curse will be broken. though my fate is to burn in hell, it is worse to live among the thousand lifetimes that i have been sentenced to, than it would be to have satan tear the flesh from my body repeatedly for an eternity"
--Andross Maximillion Remedy
(otherwise known as Rem)
sorry for the double post... the edit button absolutely refuses to work for me.
anyway i got one more question.
does Screen-> ComboF[] trigger a flag? or just say its there?
... i just died a little inside...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"this time, of this sixteenth of a thousand lives will be my last, and this curse will be broken. though my fate is to burn in hell, it is worse to live among the thousand lifetimes that i have been sentenced to, than it would be to have satan tear the flesh from my body repeatedly for an eternity"
--Andross Maximillion Remedy
(otherwise known as Rem)
You can check whether a combo has that flag, or give that flag to a combo.
Not tigger though.
Triggering flags isn't too straightforward.
damn... ok can you tell me what i have to do to make it trigger a flag? thats the main part of the script lol
... i just died a little inside...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"this time, of this sixteenth of a thousand lives will be my last, and this curse will be broken. though my fate is to burn in hell, it is worse to live among the thousand lifetimes that i have been sentenced to, than it would be to have satan tear the flesh from my body repeatedly for an eternity"
--Andross Maximillion Remedy
(otherwise known as Rem)
You have to put a Trigger (Sens. Perm) combo underneath Link's feet.
Code:this->Data = whateverthatcomboIDnumberis; this->X = Link->X; this->Y = Link->Y; Waitframes(3); this->Data = 0; //or int combo = Screen->ComboT[ComboAt(Link->X,Link->Y)]; Screen->ComboT[ComboAt(Link->X,Link->Y)] = thatcomboIDnumber; Waitframes(3); Screen->ComboT[ComboAt(Link->X,Link->Y)] = combo;
wow...
ok the places where you said thatcomboIDnumber, its the ID of the trigger (sens. perm)?
... i just died a little inside...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"this time, of this sixteenth of a thousand lives will be my last, and this curse will be broken. though my fate is to burn in hell, it is worse to live among the thousand lifetimes that i have been sentenced to, than it would be to have satan tear the flesh from my body repeatedly for an eternity"
--Andross Maximillion Remedy
(otherwise known as Rem)
yes
Yeah.
But that triggers all the flags on the screen. Not sure if that's what you want.
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