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Thread: The first 8 minutes of gameplay

  1. #61
    Octorok Pteryx's Avatar
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    Re: The first 8 minutes of gameplay

    Thanks for fixing that bugged dungeon entrance. :)

    Quote Originally Posted by Aegix Drakan View Post
    And...that patrolling Green zol... >_> uh...how the hell are you supposed to pass it on the way back without hacking in some way?!? It doesn't move far enough to go into that one hiding spot.
    As near as I can tell, the only way to do it is to come with a full life bar and let yourself take damage as you walk through it... -- Pteryx

  2. #62
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    Re: The first 8 minutes of gameplay

    Gentlemen, the Zol is meant to teach you that when you stun an enemy, you can walk past it and take no damage.

    That mechanic was in Zelda 1!

    (Fact: at no point in the dungeon are you required to take damage.)

    (...Maybe I need a fairy or something that says "When you stun an enemy, you can walk past it and take no damage!" when you talk to it.)

  3. #63
    Karate guys for cash. Aegix Drakan's Avatar
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    Re: The first 8 minutes of gameplay

    >_> Well, considering that the only "Stunning" item I've found is at the shop, and seeing that the town is still being made...

    I didn't think of going to town to buy it. I considered the town "off limits"
    Quote Originally Posted by phattonez
    AGN is not meant for people who have lives. Come back home, turn the lights off and stare in awe at the glow that comes from the monitor.
    Do you enjoy challenging RPGs? Do you enjoy dark storylines? You'll like my game. Go on, it's not very long.
    You can download my game for free right here!
    Feedback on it would be nice. It'll help with future projects.

  4. #64
    Octorok Pteryx's Avatar
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    Re: The first 8 minutes of gameplay

    Quote Originally Posted by _L_ View Post
    Gentlemen, the Zol is meant to teach you that when you stun an enemy, you can walk past it and take no damage.

    That mechanic was in Zelda 1!

    (Fact: at no point in the dungeon are you required to take damage.)

    (...Maybe I need a fairy or something that says "When you stun an enemy, you can walk past it and take no damage!" when you talk to it.)
    I could've sworn I still took damage even when I stunned the thing... maybe because the game largely acted as though I had and I merely assumed the life bar also went down? I'll have to try that again and watch more carefully. -- Pteryx

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    Re: The first 8 minutes of gameplay

    Quote Originally Posted by Aegix Drakan View Post
    >_> Well, considering that the only "Stunning" item I've found is at the shop,
    You haven't found the item guarded by the bees? Or you didn't try to use it against the Zol?

    Quote Originally Posted by Pteryx View Post
    I could've sworn I still took damage even when I stunned the thing... maybe because the game largely acted as though I had and I merely assumed the life bar also went down? I'll have to try that again and watch more carefully. -- Pteryx
    You must have ran into Link's own smoke cloud. Link will take damage when he runs into candle flame-type weapons, but in this case the damage is 0.

  6. #66
    Karate guys for cash. Aegix Drakan's Avatar
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    Re: The first 8 minutes of gameplay

    ...THAT stuns it?!? >_> I'm sure I used it, and it didn't work...

    *Goes to try it again*
    Quote Originally Posted by phattonez
    AGN is not meant for people who have lives. Come back home, turn the lights off and stare in awe at the glow that comes from the monitor.
    Do you enjoy challenging RPGs? Do you enjoy dark storylines? You'll like my game. Go on, it's not very long.
    You can download my game for free right here!
    Feedback on it would be nice. It'll help with future projects.

  7. #67
    HazzTheSpazz
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    Re: The first 8 minutes of gameplay

    cool quest, I'd like to see the whole thing when it's done
    I found a glitch in it though, when you go in the door with the red circle, you go into a house, and when you go back out you end up where I put the blue circle



    and if i go into this house and come out, I'm stuck in the grass


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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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