User Tag List

Results 1 to 10 of 14

Thread: [Winter 08] LoZ Concept

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Wizrobe *b*'s Avatar
    Join Date
    Jul 2001
    Location
    The World
    Age
    37
    Posts
    4,491
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    7,223
    Level
    25
    vBActivity - Bars
    Lv. Percent
    96.51%

    Re: LoZ Concept

    I hate to say it, but I agree with Revfan for the most part

    Overall, the items are really nice. However, those Link tiles are a different matter. They're not bad, but I'm going to be honest, they look like they were poorly drawn to begin with, then shaded really well. Link looks disfigured in a lot of them, and he doesn't seem to have legs of any sort. The attacking frames, specifically, look like he's just putting his sword out and yelling; Not really putting any effort into his attack

    I will say this, however. The shield tiles, though I'm not sure why he's holding it like he does in the right-facing frames, are very nice

  2. #2
    Octorok SpacemanDan's Avatar
    Join Date
    Dec 2005
    Location
    Canada
    Age
    33
    Posts
    359
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,785
    Level
    14
    vBActivity - Bars
    Lv. Percent
    13.23%

    Re: LoZ Concept

    I really like those items. I'll have to use them in my quest, if we're allowed, that is...
    As for the 4 items from other games, I believe the red eye-ball thing in the item sheet is fom Kid Icarus.
    -This signature lacks something interesting.-

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social