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Thread: [Winter 08] Link's Wild Goose Chase (unoffical title)

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    Gel
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    [Winter 08] Link's Wild Goose Chase (unoffical title)

    OK this my first go at making a quest using classic sprites story is link has had to travel to reach Zelda while picking up a few things (and abei jacking his shield)along the way Gannon has started wreaking havoc and link has gone to get him he eventually escapes to the dark world then the depths of hell while competing in some competition in gauntlets for powerful items

    Note:this quest was made to be difficult or i at least tried to all i can say is arrows and your boomerang are your greatest assets along with the rocs feather unlike traditional Zelda games bomb bags and quiver etc will increase you max compasity by a little bit and this can be done till you reach the cap some where around 6000 for some reason but never the less these upgrades cost quite a bit of rupees and expect some bombs in bomb bags arrows in quivers and etc and sometime killing all enemies on screen yield good results

    Please not it may have words you may find offensive and if you deliberately read this then complain i will ask for your post to be deleted

    Progress
    Over world 50% (need to add some details but other wise still playable)
    Level 1 finished
    Level 2 difficult without rocs feather but done
    level 3 100%
    level 4 and all other levels 0%
    infinity mountain 15%
    outposts 10%
    Ice gauntlet 10%
    Flame gauntlet 0%
    Dark world 1%
    Death Mountain 5% (if anyone can give me a good tune for it it would be appricated)
    Hell not even started
    string fixes 0%

    EDIT:updates moved to my post a few posts down cant miss it\

    if you get stuck pie a code

    Link for the quest
    http://www.2shared.com/file/2885704/...c/myquest.html
    screen shots


    Like dude, why are reading this?

  2. #2
    Wizrobe The_Amaster's Avatar
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    Re: Link's wild goose chase (unoffical title)

    Well, I was going to say that it looks good, if a bit average, and then I noticed something interesting in your screenshots.
    "Time: Day"?
    I am...interested. This should be fun to play.

  3. #3
    Developer
    ZC Developer

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    Re: Link's Wild Goose Chase (unoffical title)

    Someone should make a quest that really is called "Link's Wild Goose Chase".

  4. #4
    Wizrobe
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    Re: Link's Wild Goose Chase (unoffical title)

    The time of day system!? How are you doing it? The quest I'm working on now is supposed to be the first quest to have a day and night system.

    Although I must say, it looks pretty nice. But the one moblin forest screen just doesn't look right with the doors just ending suddenly like that. Try making a wall that curves off screen and connects the two doorways on different screens.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  5. #5
    Gel
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    Re: Link's Wild Goose Chase (unoffical title)

    It's actually simple i've created dmaps that use the same map except different csets i belieive and i made dungeons connect to certain times like dawn dusk and day although theres nothing different about each time of day if this becomes popular enough i might actually get to work with it
    Like dude, why are reading this?

  6. #6
    Wizrobe
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    Re: Link's Wild Goose Chase (unoffical title)

    Oh. So my quest will still have the first real timed day and night system. I'm fine with that. But you have a good idea. Nice job.
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  7. #7
    Wizrobe Pineconn's Avatar
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    Re: Link's Wild Goose Chase (unoffical title)

    Fair enough on the day/night system. But still, that Moblin Forest screen is made of win. That looks pretty cool for LoZ graphics.
    My quests:
    End of Time - First quest, uses classic graphics (Help/discussion thread)
    Link to the Heavens - Second quest, uses Pure tileset (YouTube LP | Help/discussion thread)
    End of Time DX - Remake of my first quest (YouTube LP | Help/discussion thread)

  8. #8
    Gel
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    Re: Link's Wild Goose Chase (unoffical title)

    Thank you but it's not the looks I'm aiming for its how it plays

    EDIT:for now on I'll update use this post to keep track of updates and with each release ill place the updates here

    update 3 little of death mountain the bug which kept people from going into the darknut fortress a few fixes and a link between death mountain and infinity mountain (won't get into details on how to find this)

    Update 2:finished darknut fortress but still need strings and need to set the teleport

    Update 1:finished darknut wine cellar, started darknut fortress although its only for you guys to comment
    Like dude, why are reading this?

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