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Thread: The first 8 minutes of gameplay

  1. #21
    Octorok Imprisoned's Avatar
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    Re: The first 8 minutes of gameplay

    Hahaha, Bee Smoker... cool. Gotta give it a try.

    Okay... I've tried it, and I have to say...

    The overworld is nicely made and I just love the design of the Mystic Forest, but if there's
    no real location for tile warps (yet) in a public version, they should

    a) not exist
    b) be blocked by unwalkable combos

    So I had to restart and restart the game all the time again because of my curiosity (hey, what's over there?).
    And how do I save? I'm not familiar with this new system with no continue menu.

    Also I couldn't find the damn scrubs. I suck.

    YAY I found a triforce piece! (or some other random triangle thing. What do you think it is) Anyway, I got stuck inside some brush and got to restart. Boo hoo.

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    Re: The first 8 minutes of gameplay

    I don't appear to be able to find the Bee Smoker?
    I have a Grass Whistle, and I've found that room where you have to walk through the wall with the two syplhs, but the Bee Smoker is not apparent.
    Also, in the room three north from the entrance, just to the top right of the dead tree is a bit of crap on layer 3 that looks rather unusual.

  3. #23
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    Re: The first 8 minutes of gameplay

    Quote Originally Posted by Joe123 View Post
    I've found that room where you have to walk through the wall with the two syplhs, but the Bee Smoker is not apparent
    Oh, right, that room. It isn't important at the moment. You need the flippers to get the Big Key anyway. Your goal at this point is to cross the water in the previous room.

    Quote Originally Posted by Imprisoned View Post
    Also I couldn't find the damn scrubs. I suck.
    From the start: south, west, west, south, west, and so on.

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    Re: The first 8 minutes of gameplay

    Eh?
    I did that but I can't seem to do anything in the next room, all I found was a dead guy telling me that the bee smoker almost worked at getting rid of the bees, and the fact that I don't seem to be able to get past the bees to get that potion type thing on the other side...

  5. #25
    On top of the world ShadowTiger's Avatar
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    Re: The first 8 minutes of gameplay

    I actually just took the hits and walked through the bees. :p

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    Re: The first 8 minutes of gameplay

    You can just walk through them?!

  7. #27
    On top of the world ShadowTiger's Avatar
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    Re: The first 8 minutes of gameplay

    Yeah, they're not unwalkable. (Not like REAL bees. Those things are badass, yo. lol!) Perhaps quests like Lost Isle have raised our standards a bit with actual unwalkable traps, like spike combos that are only halfway walkable; You can walk on them to get hurt, but can never get past them to what they guard. Truly nasty business for the brave, that. Bees are just bees. You can walk past them to get at them. It'd actually be rather wise to place a "heart plant" on the screen with them as a little hint that you can walk through the bee field.

    I.e. something like a bomb flower, how it always grows back when you re-enter the screen. Just a little script to spawn a heart there every few seconds, unless there's already a heart there.

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    Re: The first 8 minutes of gameplay

    If the bee problem has left you at the end of your tether, you can just take the stings. This isn't Yoshi's Story, World 4, you know.

    Besides, the actual official no-damage solution to that problem is a bit tricky even by my standards: "_____ doth calm the savage beast."

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    Re: The first 8 minutes of gameplay

    OK, so I played the whistle for the bees and got the bee smoker. I woke up the dodongo, got past it and onto the ice raft, got a blue rupee, then got the raft stuck on the dock where I first left and now can't use it. I then made the sylph by the medallion thing visible, but it didn't help in me being able to get past it.

    All in all, not very much further ¬_¬

  10. #30
    On top of the world ShadowTiger's Avatar
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    Re: The first 8 minutes of gameplay

    then got the raft stuck on the dock where I first left and now can't use it.
    Er, which side? There are three sides you can leave the raft on: Lower, upper right by the chest, and upper left. There's at least one illusionary wall by the chest. (To its right, I believe.)

    I then made the sylph by the medallion thing visible, but it didn't help in me being able to get past it.
    I didn't get past it either. Would love some tips.

    To get the key:
    Spoiler: show

    Also, when you need to get the key, there's a little square lake one screen north of the solitary fairy fountain in the room with the western locked door. Somewhere on the right side of that lake, (On the water.) you can smoke/burn an invisible Slyph. The fairy will be roving in a square path above the lake. Use the Sylph there to grab the key from midair. It's tough, but it does work if you're tenacious.

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