User Tag List

Results 1 to 3 of 3

Thread: NES Inconsistency: Item Pickups

  1. #1
    Banned
    Join Date
    Apr 2003
    Age
    37
    Posts
    1,268
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,070
    Level
    17
    vBActivity - Bars
    Lv. Percent
    92.39%

    NES Inconsistency: Item Pickups

    I don't know how long this has been in, but I got the LoZ Collector's Edition for the cube recently and I've been playing Zelda 1 on it. There is one thing I noticed that's different from the way ZC acts, and it's the fact that in Zelda 1, you cannot pick up items until after they stop flickering when they appear.

  2. #2
    Banned
    Join Date
    Apr 2003
    Age
    37
    Posts
    1,268
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,070
    Level
    17
    vBActivity - Bars
    Lv. Percent
    92.39%

    Re: NES Inconsistency: Item Pickups

    How is this a bug in limbo?

  3. #3
    Wizrobe Freedom's Avatar
    Join Date
    Jan 2003
    Posts
    4,711
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,878
    Level
    30
    vBActivity - Bars
    Lv. Percent
    90.54%

    Re: NES Inconsistency: Item Pickups

    Some NES Inconsistency bugs will require a lot of work or possibly rewrite to fix and they are trying to get a stable release together, so it was decided that some NES Inconsistency bugs would be moved here to be repaired in the next version after the stable release.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social