Are you coding these weapons in the same way I am? That is, FFC scripts running on FFCs 29, 30, 31?

We'll want to synthesize all weapons into a single easy-to-use script before we finish the toolbox. To that end, I'm going to be re-scripting my custom weapons to be more modular.

Take a look at my SHMUP enemy script. Notice how I can just keep adding enemies by adding two "if" statements? Thats what I'm going for with weapons. That way, you can add more just by sticking stuff into the code and not changing anything else.

If I have time, I'll set that up this weekend so you can just create code to dump into the weapon script.