Okay, I need to know another thing.
How do you make a ladder room? (the ones where you go down ladders to get an item.
And do you need a ladder to use those, or what are those for?
Okay, I need to know another thing.
How do you make a ladder room? (the ones where you go down ladders to get an item.
And do you need a ladder to use those, or what are those for?
A lot of the questions you are asking could really be answered if you flip through Alphadawg's Tutorial. Click the link below and it will guide you through a lot of the basic things you should know when starting to use ZC.
www.ermock.com/zctutorial
^^ That's not what he was talking about. He wants to know how to set up a tile warp to go to an item room in a dungeon. There is a page on that in the tutorial.
Okay, one more question:
In the version I have, what's the use for the blank item types? (the z###s)
Can you define your own, or is it set out for a newer version?
Do you mean in the item list, or when you choose what type of item the item is? For the first, they are usable now in the current builds. For the second, I don't think they are implemented yet.
I'm not too sure, so someone correct me if I am wrong.
I'm talking about the second.
I was wondering because I want to have a sword-like item, execpt it only stabs and it doesn't replace your sword.
Okay, I need help again.
1. I made (or rather copied and edited) custom sprites for Link and put them on an empty page. I assign the sprites to the Link Sprites window. Now Link looks like the dungeon entrance tiles instead of what I assigned him. (I'm using BS Zelda animation so I can have back sprites that aren't flipped, plus Z3-styled movement.)
2. Link doesn't start where I tell him to. (Unless the green doesn't show where Link starts, but isn't it?)
the z### items are useable and fully working (as far as I know all the z124+ glitches were fixed) So go ahead an make custom items with em. The type of item (item class) z### work as well but unless you use an item script any item with a z### class will not do anything (sort of like non-gameplay item)
This is possible, there are 2 ways I can think of to accomplish this at the moment:I want to have a sword-like item, execpt it only stabs and it doesn't replace your sword.
1 (the easy way): Edit the wand to use for this sword (of course you will lose the wand)
2 (the SM way): Write a script! If you want it this way I could write a script up for you.
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