Let me explain what I mean in the title...
I'm working on a script for someone.. The Magnetic Gloves script. I don't like using FFCs to denote where the combo should be, so I'm trying to use Combos. For facing north, I need to check if the combo's X equals Link's X and if it's Y is lower than Link's Y. If so, it'd move Link up a few pixels at a time as long as the item is being used.... An FFC would HAVE to be used here to keep Link from activating Warp combos or Damage combos. (I've learned that FFCs with combos of combo type "None" overwrite the combo's combo type on Layer 0, which makes things interesting.) Here's the problem- I can't just set them relative to Link's X and Y. I know it'd be super-simple if I used FFCs, but then the user would have to set them on a per-screen basis, which might turn the user away from using the script. I could check each combo location individually, but that'd be a ton of unnecessary code. Anyone got a solution? 'Cause I'm out of options, and there'd be nothing that I could do that I can think of that won't be annoying for either me or the end user. >_<
Thanks in advance. Oh yeah, and don't tell me that the script's impossible- Like I said, I could just use FFCs to denote where the combo is. :p