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Thread: More Zol/Gel weapon bugs

  1. #1
    The Time-Loop Continues ZC Developer
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    More Zol/Gel weapon bugs


    http://www.mediafire.com/imageview.p...xmjnst&thumb=4

    Alrighty- When I set Zol/gel weapon to fireball or magic(maybe others-untested) it displays other things instead.
    -Also the vertical firing of magic by gel displays the horizontal sprite.

    Gel
    misc1: if >0, it leaves trails of its weapon.

    Zol
    misc1: if >0, it leaves trails of its weapon.
    misc2: ID of enemy to split into.
    misc3: number of enemies to split into.
    And setting misc 1 to 0 still doesn't fire a weapon...but I mentioned that elsewhere.
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    Administrator DarkDragon's Avatar
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    Re: More Zol/Gel weapon bugs

    Not really a bug - the trail left by Zols and Gels have no direction, and many weapons (such as the ones you've mentioned) can only work correctly if they've been fired in a direction.

    You might want to ask L about this bug; my opinion is to wait until 2.50 to deal with this limitation.

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    The Time-Loop Continues ZC Developer
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    Re: More Zol/Gel weapon bugs

    OK. thing is it works. Just that it's using the wrong sprites. My link seems to have died, the pic was of fireballs and magic using sprites a few tiles off.

    _L_, is this set up to work currently? (minus the sprite bug)
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    Administrator DarkDragon's Avatar
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    Re: More Zol/Gel weapon bugs

    That it's not set up to work correctly is not in question. Like I said, these enemies lay weapons with no direction. The weapons you are trying to use *must* have a direction, or else they will fire in an undefined way, animate in an undefined way, etc.

    Rather, the question is if fixing Zols to correctly fire non-stationary weapons is feasible before 2.50.

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