User Tag List

Results 1 to 10 of 11

Thread: [LOZ inconsistency] Top of screen in item room & passageway

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Wizrobe Freedom's Avatar
    Join Date
    Jan 2003
    Posts
    4,711
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    10,862
    Level
    30
    vBActivity - Bars
    Lv. Percent
    88.57%

    Re: [LOZ inconsistency] Top of screen in item room & passageway

    There's a "quest rule" for this.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  2. #2
    Octorok Dan Furst's Avatar
    Join Date
    Oct 2005
    Age
    39
    Posts
    368
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,504
    Level
    13
    vBActivity - Bars
    Lv. Percent
    10.55%

    Re: [LOZ inconsistency] Top of screen in item room & passageway

    Quote Originally Posted by Freedom View Post
    There's a "quest rule" for this.
    Well, it's wrong in 1st.qst.

    Which rule fixes this?

  3. #3
    Administrator DarkDragon's Avatar
    Join Date
    Oct 2001
    Posts
    6,228
    Mentioned
    70 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    11,031
    Level
    31
    vBActivity - Bars
    Lv. Percent
    8.81%

    Re: [LOZ inconsistency] Top of screen in item room & passageway

    "Subscreen appears above sprites," but I can't turn this rule on in 1st.qst because that would screw up the Tektites.

    Has anyone confirmed that Link does, indeed, appear under the subscreen on the NES?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social