User Tag List

Page 3 of 3 FirstFirst 1 2 3
Results 21 to 27 of 27

Thread: NeoFirst Dungeon Tracker

  1. #21
    Octorok Phazite's Avatar
    Join Date
    Sep 2004
    Posts
    335
    Mentioned
    12 Post(s)
    Tagged
    15 Thread(s)
    vBActivity - Stats
    Points
    1,670
    Level
    13
    vBActivity - Bars
    Lv. Percent
    71.99%

    Re: NeoFirst Dungeon Tracker

    Do you think Mr. Z might be willing to build one more dungeon (this one of course) if asked? Or have you already? Same for the tiles and palettes. It would be much easier ripping from his tile pages right?
    75

  2. #22
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,598
    Level
    46
    vBActivity - Bars
    Lv. Percent
    61.53%
    Achievements It's over 9000!

    Re: NeoFirst Dungeon Tracker

    I actually am pretty much ripping right from it. He lent me his set to try to rip what I needed from it. They're just in two different palettes, and it's certainly not simple.

    If we could get Freeform Combos larger than 4x4 (I haven't tried it much yet.) we could get that scrolling smoke effect. :)

  3. #23
    Keese
    Join Date
    Mar 2007
    Age
    31
    Posts
    80
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    851
    Level
    10
    vBActivity - Bars
    Lv. Percent
    18.98%

    Re: NeoFirst Dungeon Tracker

    Winter Garden, build 660. For some reason the red/blue gates don't want to switcj positions. Could someone find out why?

    Winter Garden - these wintery gardens holds the Winter Element.
    Themes:
    - The enemies in this dungeon were created solely to protect the treasures inside. Expect Wizzrobes, Stalfos and Octorocks, often on the same screen.
    - This is a Red/Blue switch gate dungeon. You will sometimes have to go through the same screen twice - once with the red gates open, once with the blue gates.
    - Both sides of the dungeon have to be passed in order to get the boss key and get to the boss chest.
    Motifs:
    - Ball switches are used to go switch the position of the red/blue switch gates.
    Bosses:
    -None

  4. #24
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,869
    Level
    25
    vBActivity - Bars
    Lv. Percent
    40.66%

    Re: NeoFirst Dungeon Tracker

    Oh, um... I've already been working on Winter Garden by myself, actually.

    But never fear! 'Tis quite a large and pretty dungeon, and I'm sure of finding a flattering use for it.


    P.S: For future dungeon development, please use ST's most recent tileset. Thanks!

  5. #25
    On top of the world ShadowTiger's Avatar
    Join Date
    Jun 2002
    Location
    Southeastern New York
    Posts
    12,231
    Mentioned
    31 Post(s)
    Tagged
    3 Thread(s)
    vBActivity - Stats
    Points
    29,598
    Level
    46
    vBActivity - Bars
    Lv. Percent
    61.53%
    Achievements It's over 9000!

    Re: NeoFirst Dungeon Tracker

    Concerning that, how are you/we planning on merging the latest work I've been doing on it with all the maps you've been making?

  6. #26
    Developer
    ZC Developer

    Join Date
    Aug 2006
    Location
    Australia
    Age
    37
    Posts
    2,777
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,869
    Level
    25
    vBActivity - Bars
    Lv. Percent
    40.66%

    Re: NeoFirst Dungeon Tracker

    Slowly and carefully!

    Quote Originally Posted by ShadowTiger View Post
    Ah, that. I actually don't expect it to be too difficult. It's mostly a matter of comparing the two quests side-by-side (Hoorah Windowed Mode!) to see where each combo page begins. It's almost a cakewalk (In Application terms.) to move the combos in yours around with i and shift+i to where mine are. Seeing as all the bugs are gone from that, (I sure as hell hope so.) it shouldn't be much of a problem.

  7. #27
    AGN's resident fox. Orithan's Avatar
    Join Date
    Aug 2009
    Location
    Victoria, Australia
    Age
    29
    Posts
    74
    Mentioned
    12 Post(s)
    Tagged
    8 Thread(s)
    vBActivity - Stats
    Points
    858
    Level
    10
    vBActivity - Bars
    Lv. Percent
    22.19%
    _L_, nice, I like what you planned, I'm always looking foward to these sorts of dungeons, not to mention the quest itself to be relesed. :-)
    The Legend of Zelda: Zelda's Last Wish.
    Progress: 99% complete. (Overworld: 100%, Dungeons: 99% overall).
    ETA: Pending.
    Beta/Demo: Out now!


Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social