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Thread: sticking up in subscreen

  1. #1
    Wizrobe Freedom's Avatar
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    sticking up in subscreen

    2.5_403

    Links head and traps stick up in the subscreen




    ok....
    I found a quest rule to correct this, but why would you have it do that anyway?
    If you're going to use a quest rule to allow, shouldn't it be set to cover him up by default instead of the other way around, this hasn't been happening to me in earlier versions.
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

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    Wizrobe erm2003's Avatar
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    Re: sticking up in subscreen

    That might have been set as a quest rule because in Z1 different enemies that can jump will appear over the subscreen if they go off the edge. Some people want that, and obviously some people don't, and it looks like based on your quest design it's a rule that needed to be there since it effects Big Link too.

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    Administrator DarkDragon's Avatar
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    Re: sticking up in subscreen

    The problem here is that stuff must be drawn on the screen in a certain order. The relevant parts of the current ordering, if the subscreen ordering quest rule is left at defaults (the complete algorithm is hella complicated) is:

    1. The subscreen,
    2. All enemies under Link,
    3. Link,
    4. All enemies jumping over Link.

    The intent of the quest rule is to allow jumping enemies to appear over the subscreen. There is no different order of the above that both draws Link under the subscreen, and all jumping enemies (including those below Link) above the subscreen.

    Since the default subscreen ordering quest rule is intended for Classic compatibility, and Big Link is found in non-Classic quests, I feel it best to declare this interaction Not A Bug for now. However, I will transfer this thread to Bugs in Limbo so that it may be looked at if ZC is ever rewritten (especially if the rewrite has better graphics (ie stencil buffering) support).

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