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Thread: I'm going to be re-jiggering the custom enemy system...

  1. #161
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    Re: I'm going to be re-jiggering the custom enemy system...

    Stable release, you say? Well, if you insist, but I'll have to withhold the New Enemy Editor until afterward*. Good thing I've been working on that backwards-compatability functionality, then!

    EDIT1: (Who knows, maybe with this extra time I might be able to add 2x2 enemies. It's easier than it first appears...)

    EDIT2: *Unless... nah.

    EDIT3: Reinstated EDIT1. Why am I so dishonest?

  2. #162
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    Re: I'm going to be re-jiggering the custom enemy system...

    well, since you edited it, and added the bottom part it doesn't sound so much like a little mad kid taking his enemy editor and going home after his six month run on the playground at adding features without thought of a stable version, so instead of commenting on that I'll say that's a good plan, it needs to support 2x2 enemies, that WOULD be worth waiting for.


    UH OH....
    You edited it back out...
    Well I guess the first part of my post still stands anyway then.
    :O)

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  3. #163
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    Re: I'm going to be re-jiggering the custom enemy system...

    Sorry!
    I am sometimes indecisive.

  4. #164
    Wizrobe Freedom's Avatar
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    Re: I'm going to be re-jiggering the custom enemy system...

    Roflol
    :O)

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  5. #165
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    Re: I'm going to be re-jiggering the custom enemy system...

    (Who knows, maybe with this extra time I might be able to add 2x2 enemies. It's easier than it first appears...)
    Yes! YES! YES!

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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