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  1. #1
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    ZC Developer

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    Re: NeoFirst Dungeon Tracker

    Preliminary feedback:

    * It's a bit... linear? To the extent that it has both an entrance and an exit? It's fine, I guess... but what about using the Longshot to whip across a long spiked trail that one had previously taken great pains to cross?
    * It's the lakeside labyrinth, so perhaps you could permit me to add some water and Zoras?
    (19, 54): I don't quite see the point of having a "hidden" bomb wall at the end of the very third room with no other exits. It's hardly something that one can easily not notice, is it?
    (19, 43): Why are there Goriyas in here? They seem out of place.
    (19, 55): A cunning idea: pushblocks and cycling spikes. But how come the blocks remove the spikes that they travel over?
    (19, 45): What's the point of there being a push block here? Is it to prevent the player backtracking? (But the player already has no motivation to go backwards...)
    (19, 52): It would, I think, be more fitting the dungeon theme if you left the small key on a distant platform and invited the player to grab it with the hookshot.

    Overall, quite nice, good atmosphere.

  2. #2
    Keese
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    Re: NeoFirst Dungeon Tracker

    1: It was designed to be linear, the designers (in the game world) wanting to protect the item from less-than-worthy adventurers (such as when you begin the game, with only three hearts)

    2: Sure. If you're going to put water next to the bottomless pits, could you put some sort of waterfall falling into the abyss, gradually fading out?

    3: Perhaps you could cover it with a waterfall?

    4: Changed them to Stalfos 2's. Your call.

    5: Changed the undercombo to the spikes. Now 75% more evil!

    6: No, it's meant to annoy the person who just looks exactly where Link is, not scanning the rest of the screen (JK) Yes it is. Sorry.

    7: Changed the chest to a ground switch and put the key behind some blocks.

    Here's Lakeside Labyrinth, Revision 1:
    http://media8.filewind.com/g.php?filepath=12293

  3. #3
    Wizrobe
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    Re: NeoFirst Dungeon Tracker

    Okay, I don't know if I'm doing something wrong, but all I see in the labrynth is a set os stairs going up and down, and the occasional moitionless wizzrobe. Link is invisible, and whenever a press the "A" key, the middle of the screen lights up temporarily, and then goes back to normal. Is this how it was intended to be?
    Quote Originally Posted by rock_nog View Post
    Well of course eveything's closed for Easter - don't you know of the great Easter tradition of people barricading themselves up to protect themselves from the return of Zombie Christ?


  4. #4
    Octorok Phazite's Avatar
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    Re: NeoFirst Dungeon Tracker

    Question: Have there been any mock shots, visuals, skeletons (I mean in zquest), or any possible looks of the Stonewater Caverns yet?
    75

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