It is how bridges were achieved in Z3. The stairs sets what layer he was on.
So yeah. What do you think?
It is how bridges were achieved in Z3. The stairs sets what layer he was on.
So yeah. What do you think?
That would be a pain if you didn't use dummy combos! I say it should be a flag so A. you can clear up space on layer 0 and B. you won't need extra combos.
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Hmmm, interesting. I personally wouldn't use the regualr layers, but find a way to move Link on the Z axis in a new layering system. But this is a feature that for once, I honestly can't judge how hard it woudl be to implement. I dunno, it'd maybe be consdered post 2.5(But then I'm not a dev...)
'New quest rule: Draw Jumping Link Above Layer 3'
If this functionality is possible that may mean that switching Link's layers is not far behind (and maybe a zcript funtion to do this as well )
yeah so if link is on layer 4 then he interacts with the combos on layer 4
Here's a question.
What of the enemies? It's good to get Link up there, but how about the enemies too? Or would Link fight nobody? That kind of rule may prove to be a little tricky to implement. And as in Z3 there were enemies both above and below. But, I'm all for it.
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