Originally Posted by
Zonhin
I don't think I can explain it better. Sorry.
I'll just try one more time I guess.
I was thinking, that in the combo editor, you can use the cset2 function to change the csets used in the tile. So, say you have custom 8-bit sprite that uses csets 7, 8, and 9 right? If you type "1" in the cset2 box in the combo editor all colors will be moved up one cset. All colors in cset 7 will become part of 8, all colors in 8 will become their equivalent colors in 9, and 9 will become 10. Simple. (I just wasn't clear enough I guess.) While not much use if you don't care about organizing your tiles, It can be useful for freeing up space.