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Thread: Ah, three new equipment items!

  1. #21
    Octorok
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    Re: Ah, three new equipment items!

    Awesome... oh, is there/will there be a way to make a WEAKER arrow? Another idea I had was that the bow and arrow are used as another weapon, and not a special weapon. I'm pretty sure we can already do infinite arrows, but I'd like them to do low damage since you have a range advantage over other weapons.

  2. #22
    Octorok Master_of_Power's Avatar
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    Question Re: Ah, three new equipment items!

    Quote Originally Posted by _L_ View Post
    And yes, setting a sword's level to 3 will make it deal 3 times the Wooden Sword's damage. Setting it to 64 will make it do 64 times the Wooden Sword's damage.
    So you can set the level up beyond 8 now?
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  3. #23
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    Re: Ah, three new equipment items!

    Another improvement: every weapon and item can now have a magic cost assigned to it. A checkbox can turn that into a rupee cost if the Magic rule is disabled.

    P.S: Just for fun, I coded a new twilight-style Farore's Wind animation, available by setting misc1 to 1.

  4. #24
    Bored Potato Nicholas Steel's Avatar
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    Re: Ah, three new equipment items!

    Quote Originally Posted by _L_ View Post
    Currently, the L4 (now L8) sword triggers Wooden Sword flags as well as Master Sword flags. So, if a sword's level reaches or exceeds a sword flag's level, it will trigger it.
    but what if you want to have a quest where you start with max hearts and items, and as you progress through dungeons you lose items and heart containers, till your back to what you normally start with in LOZ?

    i would like to block paths with level specific stuff like you need a weaker sword to activate stuff to allow passage... and items do decrease per dungeon you beat and the items you lose are dependent on the dungeon you beat but id have a script that makes it so you have to beat all the dungeons in a given area before you get the weaker sword.

    dungeons will obviously be designed so that items you lose arnt needed in any future dungeons, else you'd be screwed.
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  5. #25
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    Re: Ah, three new equipment items!

    That's a very good quest idea. And since a greater-than-one quantity of people have requested this feature in a single topic, I am now morally obligated to supply it.

  6. #26
    Ultimate Prankster Lucario QDB Manager
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    Re: Ah, three new equipment items!

    Quote Originally Posted by _L_ View Post
    Another improvement: every weapon and item can now have a magic cost assigned to it. A checkbox can turn that into a rupee cost if the Magic rule is disabled.

    P.S: Just for fun, I coded a new twilight-style Farore's Wind animation, available by setting misc1 to 1.
    Twilight-style animation? Like in TP? Or are you talking something else?

    Also, why not change Farore's Wind if you can? (Or at least modify it.) I'd actually like to see Farore's Wind work the same way it did in OoT, where when used, it'd set a little orb at the door you entered the current room from, and it stays there until you use it again. When you use it again, you're warped to it. It'd be great for when you have splitting paths and have to do a ton of backtracking. It could be a Level-2 Farore's Wind, or it could just take over the current one. I actually find the current Farore's Wind to be quite annoying. I, for one, don't really want to use it just to get back to the CONTINUE SCREEN. I'd rather use it like it worked in OoT....

    So, we can finally tell the game what items use magic and stuff, eh? Great! Now all you need to do is make some checkboxes for things like "not a Melee weapon", and Link's usage animations, and I'd say it'd be perfect!

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    Re: Ah, three new equipment items!

    * The Boots's level now indicates what kind of damage combos it can resist. Level 1 means that it only protects you from "Damage (1/2) combos". Default is 7.
    * Also editable: Lens of Truth and Din's Fire radii.
    * Furthermore: disposing of the "Long Bomb Fuses" rule, you can now set the number of frames before a bomb explodes. If this is 0, it becomes a Remote Bomb.

  8. #28
    Lynel Majora's Avatar
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    Re: Ah, three new equipment items!

    Holy crap, thats awesome! So, any predictions for when the next build is out?
    Oh, and what became of the Idea I suggested for the whistle?: Everything is frozen for the duration of the sound.

    And pikaguy:

    Yes, he's referring to the TP-style warp where link breaks apart and goes up.

  9. #29
    Wizrobe The_Amaster's Avatar
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    Re: Ah, three new equipment items!

    Jeez, L, you're on a feature rampage. Keep it up
    How about a dialouge option to give and take away items?

    Yes, he's referring to the TP-style warp where link breaks apart and goes up.
    Didn't it already do that?

  10. #30
    Ultimate Prankster Lucario QDB Manager
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    Re: Ah, three new equipment items!

    Quote Originally Posted by Amaster42 View Post
    Didn't it already do that?
    No, he just.... Broke up.

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