*sigh* Okay, the stuff is still in the allegro.log file...
Decrypting...okay.
Opening...okay.
Reading Header...okay.
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading MIDIs...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Reading SFX Data...okay.
Done.
128 83 0
128 83
128 83 0
128 83
128 83 0
128 83
128 83 0
128 83
128 83 0
128 83
128 83 0
128 83
128 83 0
128 83
128 83 0
128 84
128 84 0
128 84
128 84 0
128 84
128 84 0
128 84
128 84 0
128 84
128 84 0
128 84
128 84 0
128 84
128 84 0
128 84
128 84 0
128 84
128 84 0
128 85
128 85 0
128 85
128 85 0
128 85
128 85 0
128 85
128 85 0
128 85
128 85 0
128 85
128 85 0
128 85
128 85 0
128 86
128 86 0
128 86
128 86 0
128 86
128 86 0
128 86
128 86 0
128 86
128 86 0
128 87
128 87 0
128 87
128 87 0
128 87
128 87 0
128 87
128 87 0
128 88
128 88 0
128 88
128 88 0
128 88
128 88 0
128 88
128 88 0
128 89
128 89 0
128 89
128 89 0
128 89
128 89 0
128 89
128 89 0
128 90
128 90 0
128 90
128 90 0
128 90
128 90 0
128 91
128 91 0
128 91
128 91 0
128 91
128 91 0
128 91
128 91 0
128 92
128 92 0
It's basically a lot of that with increasing numbers...
Edit: Which eventually start becoming random...
Ah, that? That's not from Trace(). It's just some debugging stuff in the current build.
Trace() will only print one number on each line, and it will always be to four decimal places.
Just to be sure, you have tried putting a call to Trace() somewhere where it can't possibly be missed (like as the first statement in run()) to be absolutely certain whether it works, right?Well then, Trace() is broken, since it's not giving me ANYTHING.
The thing is, I haven't heard of any problems with it before, and I haven't seen any myself. If you're the only one it's not working for, well, I'm having trouble thinking of a reason that might be.
Isn't that the one that works with Link->Warp() but not Link->PitWarp()?Oh, what about my other problem? I tried changing the item required to use the "Tune of Currents" effect, but the effect STILL doesn't happen.
If that's the one, I really think it must just be a bug, or else the function simply hasn't been implemented yet.
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