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  1. #1
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    Re: Yet Another Script Problem (YASP)

    Quote Originally Posted by pikaguy900 View Post
    1: They were a lot of numbers that were usually things like "0.000000001" and then all these seemingly-random numbers placed to tell what that stupid number's value was....
    I'm still not quite certain I see what you mean... Can you give a specific example of this?

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    Re: Yet Another Script Problem (YASP)

    Quote Originally Posted by Saffith View Post
    I'm still not quite certain I see what you mean... Can you give a specific example of this?
    *sigh* Okay, the stuff is still in the allegro.log file...

    Decrypting...okay.
    Opening...okay.
    Reading Header...okay.
    Reading Rules...okay.
    Reading Strings...okay.
    Reading Doors...okay.
    Reading DMaps...okay.
    Reading Misc. Data...okay.
    Reading Misc. Colors...okay.
    Reading Game Icons...okay.
    Reading Items...okay.
    Reading Weapons...okay.
    Reading Maps...okay.
    Reading Combos...okay.
    Reading Combo Aliases...okay.
    Reading Color Data...okay.
    Reading Tiles...okay.
    Reading MIDIs...okay.
    Reading Cheat Codes...okay.
    Reading Init. Data...okay.
    Reading Custom Guy Data...okay.
    Reading Custom Link Sprite Data...okay.
    Reading Custom Subscreen Data...okay.
    Reading FF Script Data...okay.
    Reading SFX Data...okay.
    Done.
    128 83 0
    128 83
    128 83 0
    128 83
    128 83 0
    128 83
    128 83 0
    128 83
    128 83 0
    128 83
    128 83 0
    128 83
    128 83 0
    128 83
    128 83 0
    128 84
    128 84 0
    128 84
    128 84 0
    128 84
    128 84 0
    128 84
    128 84 0
    128 84
    128 84 0
    128 84
    128 84 0
    128 84
    128 84 0
    128 84
    128 84 0
    128 84
    128 84 0
    128 85
    128 85 0
    128 85
    128 85 0
    128 85
    128 85 0
    128 85
    128 85 0
    128 85
    128 85 0
    128 85
    128 85 0
    128 85
    128 85 0
    128 86
    128 86 0
    128 86
    128 86 0
    128 86
    128 86 0
    128 86
    128 86 0
    128 86
    128 86 0
    128 87
    128 87 0
    128 87
    128 87 0
    128 87
    128 87 0
    128 87
    128 87 0
    128 88
    128 88 0
    128 88
    128 88 0
    128 88
    128 88 0
    128 88
    128 88 0
    128 89
    128 89 0
    128 89
    128 89 0
    128 89
    128 89 0
    128 89
    128 89 0
    128 90
    128 90 0
    128 90
    128 90 0
    128 90
    128 90 0
    128 91
    128 91 0
    128 91
    128 91 0
    128 91
    128 91 0
    128 91
    128 91 0
    128 92
    128 92 0

    It's basically a lot of that with increasing numbers...

    Edit: Which eventually start becoming random...

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    Re: Yet Another Script Problem (YASP)

    Ah, that? That's not from Trace(). It's just some debugging stuff in the current build.

    Trace() will only print one number on each line, and it will always be to four decimal places.

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    Re: Yet Another Script Problem (YASP)

    Quote Originally Posted by Saffith View Post
    Ah, that? That's not from Trace(). It's just some debugging stuff in the current build.

    Trace() will only print one number on each line, and it will always be to four decimal places.
    Well then, Trace() is broken, since it's not giving me ANYTHING.

    Oh, what about my other problem? I tried changing the item required to use the "Tune of Currents" effect, but the effect STILL doesn't happen.

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    Re: Yet Another Script Problem (YASP)

    Well then, Trace() is broken, since it's not giving me ANYTHING.
    Just to be sure, you have tried putting a call to Trace() somewhere where it can't possibly be missed (like as the first statement in run()) to be absolutely certain whether it works, right?
    The thing is, I haven't heard of any problems with it before, and I haven't seen any myself. If you're the only one it's not working for, well, I'm having trouble thinking of a reason that might be.

    Oh, what about my other problem? I tried changing the item required to use the "Tune of Currents" effect, but the effect STILL doesn't happen.
    Isn't that the one that works with Link->Warp() but not Link->PitWarp()?
    If that's the one, I really think it must just be a bug, or else the function simply hasn't been implemented yet.

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    Re: Yet Another Script Problem (YASP)

    Quote Originally Posted by Saffith View Post
    Just to be sure, you have tried putting a call to Trace() somewhere where it can't possibly be missed (like as the first statement in run()) to be absolutely certain whether it works, right?
    The thing is, I haven't heard of any problems with it before, and I haven't seen any myself. If you're the only one it's not working for, well, I'm having trouble thinking of a reason that might be.

    Huh? Oh. I put it in the enemy call..... XD

    Isn't that the one that works with Link->Warp() but not Link->PitWarp()?
    If that's the one, I really think it must just be a bug, or else the function simply hasn't been implemented yet.

    I haven't tried Link->Warp() yet...
    My responses are in bold.

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    Re: Yet Another Script Problem (YASP)

    Quote Originally Posted by Saffith View Post
    Ah, that? That's not from Trace(). It's just some debugging stuff in the current build.
    Ouch, that's probably my fault. I'll try to remove it from the next build.

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