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  1. #1
    Octorok
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    Re: That box at the top of this forum

    You surely know about the other ZC forum, the PureZC. Well, the PureZC Spring Expo 2007 will accept submissions until May 19th. I want to submit a demo made with 16c, but if b18 is released by May 19th... I may upgrade... Or if it is released soon then I might start the demo with it... No problem if it comes just in summer, I was just curious...

  2. #2
    Lynel Majora's Avatar
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    Exclamation Re: That box at the top of this forum

    Good show on the MANY bug fixes that have been done for the next build! That's the most in a single build announcement! The Devs are gaining momentum and at this rate, 2.5 will be out in (minimum) 5 weeks to (maximum) 9!

  3. #3
    Wizrobe The_Amaster's Avatar
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    Re: That box at the top of this forum

    The Devs are gaining momentum and at this rate, 2.5 will be out in (minimum) 5 weeks to (maximum) 9!
    Eh, I'm not hat optimistic. There are still some features that need implementing and debugging(Pits, Custom Item Classes, etc.).
    But yeah, a lot of progress has been made. Great job guys!

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    Lynel Majora's Avatar
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    Re: That box at the top of this forum

    Well.... I was slightly excited when I saw all those fixes, call it an impulse. If feasible, 2 devs should work on one feature, (Simultaneously if possible). true that things will take slightly longer, but bugs will become less frequent and any that DO appear will be fixed faster.

    My $0.02

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    Administrator DarkDragon's Avatar
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    Re: That box at the top of this forum

    It's true that pair programming is extremely effective, but requires both programmers to be together physically. Over the internet you just end up stepping on each other's toes.

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    Lynel Majora's Avatar
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    Re: That box at the top of this forum

    I was looking over the changelog, and saw that the "Like likes eat small shields" rule was discontinued, which means it was taken out. What is the behavior now? Do like likes eat them all the time?

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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