Hmm... Yeah, That would work too. I didnt think about putting more people in later. Thanks! And is there anyway to import sprites into the tile set, or do I have to make them all in the tile editor?
Hmm... Yeah, That would work too. I didnt think about putting more people in later. Thanks! And is there anyway to import sprites into the tile set, or do I have to make them all in the tile editor?
Currently working on: Tale of the cheeses.(My first game)
A few ways to get better tiles, you can edit the quest 210test included in V.2.10, and go to File>Export>Graphics Pack, then go to your quest and do File>Import>Graphics Pack.
You can find much better tilesets at purezc.com, look under All Tilesets, download it, and do the same thing.
Also if you dont want the fires next to the guy, go Quest>Rules> and check the No Guy Room Fires, as well as any other thing you want
Working on
It's a secretttttttt.
Wait, for making new people displayed in the houses, How would I make it so they don't show up in the other houses that have people in them? If I just place a tile in the house screen, It will show up When I go in any other house. Is it possible to do something so that won't happen? Also, Then couldnt I only have one alternate person?
Currently working on: Tale of the cheeses.(My first game)
You have to make a whole new dmap, and make your houses in that one. Make a new dmap as a dungeon or cave, with a level number greater than 0. Draw out your cave interior, then set the guy as fire, string and room type etc. as you so desire and set your cave to warp to that room rather than the 80 on the overworld map. When you need to make another cave, you must use another screen. You can then have as many different guys as you like, by just by making them all different graphics
Whenever I try to make something go to something other then 80, It goes to 80 anyway... Well, Ill just keep trying.
Currently working on: Tale of the cheeses.(My first game)
ahhhh, you don't want to have the warp set to 'cave/item room', rather, 'insta warp with blackout'. Make sure to set the blue square in the room you're warping to, aswell as a side warp in that room to take you back to the screen you came from, also with the 'insta warp with blackout' type.
Ok, thanks! I also have another question, and I dont know if you can answer it, but once I export a graphics pack, is there any way I can edit it? Do i use a certain program? or do I just need to import one someone else has already made? because It would take a while to do all the editing in ZC, especially because When I do it for long periods of time it usually crashes...
Currently working on: Tale of the cheeses.(My first game)
you could import them like regular into your quest, draw them on the screen, go to Misc.->Take Snapshot, than go to your ZC folder, find the snapshot, edit it in any regular graphics program, and then get it back into ZC by going to the tile editor and using grab. You may need to recolor tho.
Ok, Ill try that. Would grabbing be grabbing the whole tile set at once, or just one tile?
Currently working on: Tale of the cheeses.(My first game)
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