I believe the ZScript equivalent is "int ComboS", but... I have no idea how I'm supposed to call a COMBO to edit on the screen. This is exactly what it says for int ComboS in the documentation:
Code:
int ComboS[]
* The walkability mask of the ith combo on the screen, where i is the
* index used to access this array. Combos are counted left to right, top
* to bottom. The least signficant bit is true if the top-left of the tile
* is walkable, the second-least signficant bit is true if the top-right
* of the tile is is walkable, and so on for the following two bits.
The four bits are obviously in binary (which would be 1111, or 15 in decimal, or F in hexadecimal), but how do I know exactly which combo I call from the screen? And how would I even call a specific combo? All I can see that I could put would be something like "Screen->ComboS(15)", but where's the part that tells exactly which combo to call?