So... would that mean you could have more than just 8 whistle warps? Hmm... that's something that I may use, considering the number of dungeons and their areas in my quest.Originally Posted by _L_
Although the overworld is looking really great... I must say that mayhaps a bit too much freedom is alotted around the place, as in some people may not have a clue where to go, even though there'll probably end up being a walkthrough for the quest.
Um, BTW, ... does anyone else find the sound effects packed into NeoFirst's file to be a little .. uh .. staticcy? (For lack of a better word. Or spelling.) They sound like the sound quality is so low (Again, SOUND like... Not ARE. It might be on my end, and I'm making sure.) that it's really just static over here. The Midis are fine. It's only happening with NeoFirst too. It's the included sound effects built in with the SFX editor, I'd bet.
I would love to craft one in my spare time. I do want to include a few more pit-based impediments. The hookshot is an easily acquired item, and it's not like you NEED to defeat the bosses in sequential order. Honestly, I'm sort of hoping that you can use items from future dungeons to defeat these bosses more easily. (Using say ... Din's Fire on the plant-based boss of L1 whereas you would have only had the Red Candle if you had tackled it right after completing L1.)as in some people may not have a clue where to go, even though there'll probably end up being a walkthrough for the quest.
Read it, and already attracting the attention of the ZC Mac-Users in IRC Chat. (Takuya, among a few others.)
It says error when I click on quest link.
MY TOP PLAYLIST:Unavailable
CURRENT QUEST:Energy Zone - 27% completed
First 6 of 24 areas complete
The new link is here. At this point, I'm still cleaning up a lot of the mess that the previous builds have done. I'm still designing L2's schematic entityset, and getting the walls for L3 idealized. I want them to be new and fresh for NeoFirst; never seen before.
Which version of ZC is this for?
You can never go wrong with the latest build on www.shardstorm.com when dealing with NeoFirst.
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