What is this Enemy Editor that's coming to the new version 2.5? As far as I know, you cannot use it to make brand new enemies, but you can change things like how many hits you must score to defeat them.
Is all that right?
What is this Enemy Editor that's coming to the new version 2.5? As far as I know, you cannot use it to make brand new enemies, but you can change things like how many hits you must score to defeat them.
Is all that right?
from what I understand yes.
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would you be able to use it to make copies of exisiting enemies so as to have multiples with different graphics? because that would be very useful
Well, for that matter, why not include some blank enemies, like in the Item Editor, with soem VERY basic movement programs.
I should say so. C-Dawg did it expertly using a script. The Roc's Feather is also somewhat derived from a script, seeing as it came right after the script. It would seem that many of ZC's new features are being introduced by its members, despite not even being Open Source. ... ... ... Heh.
I was kind of hoping that it would allow for custom enemy animation selection (Like with Link's sprites), and--hell willing--2x2 tile extended enemies that match size with Big Link (Possibly with big hit box selection too).
But, as of yet, most of the Enemy Editor features are unknown. I do know that you can select the enemy's number of hearts and how many hearts they inflict, but aside from that the rest is a mystery.
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It's already scripted, basically. Check out the script showcase forum.
I think he is referring to the feature by jman, rather than the script by C-Dawg.
I think that both the internal and scripted enemy editors will have their uses. They could even be combined to do interesting things.
from what I understand, you can alter their movement pace, their weapons they shoot out, their homing ability onto link, if they have 'shields' or not, if they teleport or not, what item drop set they will use, stuff like that. I'm sure there's much more, but it should be pretty versatile.
"If anybody says him/her/it without defining what they're talking about, the conversation is automatically about my p.e.n.i.s. :-D" - Wild Bill
"Design ideas come to me during fetid fits of masturbation." - C-Dawg
"I want to give NoeL a blowjob! ^_^" - Peteo
"The magic boob should be mine any minute!" - Koopa
"Suicide is the most sincere form of self-criticism" - My Film Professor
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