Dlbrooks, I allready made some. Plus, all you did was move his feet and make his eyes wider, on the side ones. The rest don't really fit with the original style... His nose is also supposed to be longer
Dlbrooks, I allready made some. Plus, all you did was move his feet and make his eyes wider, on the side ones. The rest don't really fit with the original style... His nose is also supposed to be longer
Originally Posted by *b*Hm. I like *b*'s more. They show more emotion.Originally Posted by Dlbrooks
Yep! Pointy enough so that he's not left without a weapon when a red bubble steals his sword.Originally Posted by *b*
I did it like that to make it like Z-3
Hmm... this a very good suggestion and I made the same mistake with Lost Isle as you did with your quest Shoelace, blarg! :p The enemies won't flash anymore, but hey, did you forget that there still are sound effects to let players know when enemies get hurt or when Link takes damage, so it's not the end of the world... but as I said, this feature would be fantastic, just donät go and add it to ZC 2.5 because I don't wanna see new bugs, lol.
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"GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
Has common sense just left the building, or what?" -Freedom
Actually, to be honest.. You can use the "Link flickers when damaged" quest rule, and he becomes somewhat transparent as he is damaged.. I was hoping this could've been added to the enemies as well.
As much as I've complained about the more more more thing.... I'd like to see this too.
:O)
ZC information I've compiled and my quests
Adventure Tileset
Elise's Zelda Classic
Don't ever buy an MTD Product, it's cheap over-priced garbage
Oh, I will have to use the "Link flickers when damaged" quest rule. Thanks. But hopefully the Hurt Tiles are made in the future. But hopefully something will be added to the enemies like "enemies flicker when damaged" so at least you know when you are hitting the enemies.Actually, to be honest.. You can use the "Link flickers when damaged" quest rule, and he becomes somewhat transparent as he is damaged.. I was hoping this could've been added to the enemies as well.
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