Not to sound like a broken record, but I agree with most of the people here: finish what you're working on before releasing 2.5. Don't go for the Dec. 31st deadline; this is the worst time of the year to try to rush things.

Bug test, bug test, bug test. We want something stable if we're going to be using it as a primary version all year.

Also, I'm sure nobody remembers/cares about the question, but I wanted to point out that I only made Classic jumping tiles, not charge tiles.