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Thread: Nick's Generic Script #1: Inventory Modifier

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  1. #1
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    jman2050's Avatar
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    Re: Nick's Generic Script #1: Inventory Modifier

    It won't affect hearts or rupees because hearts and rupees won't be checked i the inventory. Their effects are purely as a collected item.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  2. #2
    Lynel Majora's Avatar
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    Question Re: Nick's Generic Script #1: Inventory Modifier

    So, will this code work just like that? What I mean is, you import it into ZQuest, hit "Compile", go to an empty FFC, attatch this script to it, in that FFC, go to arguments, type in "6" in D0, and "0" in D1 and when you enter that room, you no longer have the white sword? (I am pretty sure that "6" is the white sword)

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