Then we need the enemy editor for 2x2 monsters XD
When you go to an item room, you can't get back, and if you can get back from anywhere, theres no proper warp return set, so Link appears at the upperleft corner.Which ones?Quote:
Originally Posted by Imprisoned
Warp returns messed up...
So the Hover Boots glow is z84? If it is, thanks!That's unexpected... it is indeed displayed as "z84."
Zelda 3 Animation is broken in B15.Z3 Animation is all screwy and I couldn't figure it out, it uses 1 frame for a while, then goes 2323 then 1 for a while, it was really wierd.
By that, do you perhaps mean that only one tile of Link will take damage?Indeed; as I mentioned earlier, I am loathe to use the (VISIBLY) large Link. At best, he can use his 2x2 tile allotment, but will still be visibly 1x1. The extra space will be for those erroneous pixels, such as his ears or sword sheath or shield as it roves all over his body as he waves and wraggles his arms as he walks.
So like when an Octorok hits Link's hand with a projectile, he won't take damage?
Don't you mean... technically or something? VISIBLY he is 2x2 right? Correct I'm wrong.but will still be visibly 1x1.