Quote Originally Posted by Dart Zaidyer View Post
Of course, then you have another problem... Link's going to be twice as big as all the monsters!
Then we need the enemy editor for 2x2 monsters XD

Quote:
Originally Posted by Imprisoned
Warp returns messed up...
Which ones?
When you go to an item room, you can't get back, and if you can get back from anywhere, theres no proper warp return set, so Link appears at the upperleft corner.


That's unexpected... it is indeed displayed as "z84."
So the Hover Boots glow is z84? If it is, thanks!


Z3 Animation is all screwy and I couldn't figure it out, it uses 1 frame for a while, then goes 2323 then 1 for a while, it was really wierd.
Zelda 3 Animation is broken in B15.


Indeed; as I mentioned earlier, I am loathe to use the (VISIBLY) large Link. At best, he can use his 2x2 tile allotment, but will still be visibly 1x1. The extra space will be for those erroneous pixels, such as his ears or sword sheath or shield as it roves all over his body as he waves and wraggles his arms as he walks.
By that, do you perhaps mean that only one tile of Link will take damage?
So like when an Octorok hits Link's hand with a projectile, he won't take damage?

but will still be visibly 1x1.
Don't you mean... technically or something? VISIBLY he is 2x2 right? Correct I'm wrong.