At long last! I'll have to download it this weekend, when I get the chance. Sounds all fine and dandy, amazing new additions, so I've gotta be sure to try this stuff out. (And use it in my more recent quests.)
THANK YOU!!!
At long last! I'll have to download it this weekend, when I get the chance. Sounds all fine and dandy, amazing new additions, so I've gotta be sure to try this stuff out. (And use it in my more recent quests.)
THANK YOU!!!
-This signature lacks something interesting.-
OK, someone please list what numbers are for what sound effect.. please.
That is something that needs to be done, this way it can all be tested properly.
Code:#define WAV_ARROW 1 /* SAMP */ #define WAV_BEAM 2 /* SAMP */ #define WAV_BOMB 3 /* SAMP */ #define WAV_BRANG 4 /* SAMP */ #define WAV_CHIME 5 /* SAMP */ #define WAV_CHINK 6 /* SAMP */ #define WAV_CLEARED 7 /* SAMP */ #define WAV_DODONGO 8 /* SAMP */ #define WAV_DOOR 9 /* SAMP */ #define WAV_EDEAD 10 /* SAMP */ #define WAV_EHIT 11 /* SAMP */ #define WAV_ER 12 /* SAMP */ #define WAV_FIRE 13 /* SAMP */ #define WAV_GANON 14 /* SAMP */ #define WAV_GASP 15 /* SAMP */ #define WAV_HAMMER 16 /* SAMP */ #define WAV_HOOKSHOT 17 /* SAMP */ #define WAV_MSG 18 /* SAMP */ #define WAV_OUCH 19 /* SAMP */ #define WAV_PICKUP 20 /* SAMP */ #define WAV_PLACE 21 /* SAMP */ #define WAV_PLINK 22 /* SAMP */ #define WAV_REFILL 23 /* SAMP */ #define WAV_ROAR 24 /* SAMP */ #define WAV_SCALE 25 /* SAMP */ #define WAV_SEA 26 /* SAMP */ #define WAV_SECRET 27 /* SAMP */ #define WAV_SPIRAL 28 /* SAMP */ #define WAV_STAIRS 29 /* SAMP */ #define WAV_SWORD 30 /* SAMP */ #define WAV_VADER 31 /* SAMP */ #define WAV_WAND 32 /* SAMP */ #define WAV_WHISTLE 33 /* SAMP */ #define WAV_ZELDA 34 /* SAMP */ #define WAV_ZN1CHARGE 35 /* SAMP */ #define WAV_ZN1CHARGE2 36 /* SAMP */ #define WAV_ZN1DINSFIRE 37 /* SAMP */ #define WAV_ZN1FALL 38 /* SAMP */ #define WAV_ZN1FARORESWIND 39 /* SAMP */ #define WAV_ZN1FIREBALL 40 /* SAMP */ #define WAV_ZN1GRASSCUT 41 /* SAMP */ #define WAV_ZN1HAMMERPOST 42 /* SAMP */ #define WAV_ZN1HOVER 43 /* SAMP */ #define WAV_ZN1ICE 44 /* SAMP */ #define WAV_ZN1JUMP 45 /* SAMP */ #define WAV_ZN1LENSOFF 46 /* SAMP */ #define WAV_ZN1LENSON 47 /* SAMP */ #define WAV_ZN1NAYRUSLOVE1 48 /* SAMP */ #define WAV_ZN1NAYRUSLOVE2 49 /* SAMP */ #define WAV_ZN1PUSHBLOCK 50 /* SAMP */ #define WAV_ZN1ROCK 51 /* SAMP */ #define WAV_ZN1ROCKETDOWN 52 /* SAMP */ #define WAV_ZN1ROCKETUP 53 /* SAMP */ #define WAV_ZN1SPINATTACK 54 /* SAMP */ #define WAV_ZN1SPLASH 55 /* SAMP */ #define WAV_ZN1SUMMON 56 /* SAMP */ #define WAV_ZN1TAP 57 /* SAMP */ #define WAV_ZN1TAP2 58 /* SAMP */ #define WAV_ZN1WHIRLWIND 59 /* SAMP */
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
Not entirely intentional. I guess you can say that both stem from my love of Phoenix Wright, but it wasn't my intent to link the two. I noticed it too after the fact, and wondered if anyone else would make the connection.
And just for fun...
http://objection.mrdictionary.net/go.php?n=1554856
Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.
OH PLEASE NO!!! I like those "Objection!" things SO much, I can't resist clicking on them! PLEASE KEEP ME FROM THIS HORROR!!! XD Oh wait, I already click on it, so it's toop late now. XD
And yet I've never played that game. XD
I don't think that the Roc's Feather being in ZC will do any harm to the HARMony of Zelda Classic. (Note the bold part of the word harmony. XD)
Yeah, but they both utilize the auto-jump function. Jumping off a cliff (or onto, with the cane) changes what layer Link is walking on, but it neither affects nor is affected by the Z axis variable.
...I got to discover a lot about how it works when I played around with an emulator Gameshark code that lets you auto-jump whenever you want by pressing L.
Bwaahaa... XD
Oh, and for the record, even though I didn't point it out to anyone else, your original "I object!" statement did make me grin.
OBJECTION!!
...but then, I've been eating paste all morning, so what do I know?
Computer specifications:
Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case
...but then, I've been eating paste all morning, so what do I know?
Thank you jman, resident sonic fanboy, maybe i can place these in a doc file and include them in each release, that is if their are new sound effect each time, as in for new things.
first time ive ever in my whole life heard of a cane of pacci -.-'
Computer specifications:
Windows 10 Pro x64 | Intel Core i7 @ 2.66GHZ | Asus P6T Motherboard | 6GB DDR3 RAM | Integrated Sound | Nvidia Geforce 560 Ti 2048MB PCI-E | Corsair AX760 Power Supply | Thermaltake Armor+ MX case
There are currently 1 users browsing this thread. (0 members and 1 guests)