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Thread: Zelda Classic 2.11 Beta 15

  1. #41
    Hacking up an Octorock
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    rocksfan13's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by beefster09 View Post
    Try to use the old code from b12 or b10.
    Is it even possible to go that far back with it as far as it is now?

    Anyways, great job on getting those item glitches fixed. And also my vote is to keep the preview mode. I'm constantly using it. Removes alot of time from building quests.

    And it seems that the "Save as 2.10 quest" bug is still active. This time I tried it, 2.10 wouldn't even open the quest. Also, is it possible to get a list of things that were fixed with this version?
    I would like to see what you guys fixed.
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  2. #42
    Bored Potato Nicholas Steel's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    http://www.armageddongames.net/showthread.php?t=94739

    check there for a bunch of changes/additions made by L to this great game.
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  3. #43
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Tygore View Post
    Has nobody realized this yet?

    THE SMALL SHIELD IS NOW AN ITEM!

    Now THERE'S something that's long overdue!
    Overdue, indeed, but not something people have eagerly awaited. I certainly noticed it, but it was eclipsed by the other additions. :) The main reason people wanted it to happen was so the Whirling Blade ability (or spin attack, if you want the boring name) would be possible.

    How fortunate... I already created an item sprite for DoR's wooden shield, to show in the custom subscreen when no other item filled that place. Now I can assign it formally.

    Quote Originally Posted by *b* View Post
    Roc's Feather, would this possibly be a prelude to cliff combos, where you can jump off them and land on the next walkable combo?
    Prelude? Maybe. But from a programmer's standpoint I don't think there's much overlap.

    The main difference is the Z axis. However, in Minish Cap, the Z axis was separate from "cliff" combos. The Cane of Pacci was used to jump to higher places, while the Roc's Cape was only used to jump over stuff. Those two uses never overlapped (which kinda annoyed me, to tell the truth).

    That in no way limits ZC, necessarily, but I just thought it was worth noting the similarity to an existing Zelda title.
    ...but then, I've been eating paste all morning, so what do I know?

  4. #44
    Gibdo beefster09's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    I think the hover sprites are hard-coded. They don't seem to be in the weapons/misc list.
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  5. #45
    Octorok Imprisoned's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    WHOOPEE!!!
    Thanks a lot!!

  6. #46
    Lynel Modus Ponens's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Tygore View Post
    I object!
    This is particularly enjoyable given Tygore's avatar. (That was probably intentional, I know, but I'm too excited to care.)

    This is joyous news! All this stuff...it's so cool. Thanks, guys. You're the best development team a free piece of software could hope for. Twilight Princess may eat up a lot of many AGNers' time, but I think you're going to give it a fierce run for its money.
    All men are mortal.
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  7. #47
    Gibdo bluedeath's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Kickass!

  8. #48
    Bored Potato Nicholas Steel's Avatar
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    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Radien ZC View Post
    The main difference is the Z axis. However, in Minish Cap, the Z axis was separate from "cliff" combos. The Cane of Pacci was used to jump to higher places, while the Roc's Cape was only used to jump over stuff.
    were talking about jumping down cliffs... not jumping up cliffs... just pointing this out incase you didnt realize it xD
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  9. #49
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    Re: Zelda Classic 2.11 Beta 15

    BTW, does the Cane of Byrna do anything yet? I tried testing it to see if it does and it never even enters my inventory.

  10. #50
    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Lightbulb Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Radien ZC View Post
    Prelude? Maybe. But from a programmer's standpoint I don't think there's much overlap.

    The main difference is the Z axis. However, in Minish Cap, the Z axis was separate from "cliff" combos. The Cane of Pacci was used to jump to higher places, while the Roc's Cape was only used to jump over stuff. Those two uses never overlapped (which kinda annoyed me, to tell the truth).

    That in no way limits ZC, necessarily, but I just thought it was worth noting the similarity to an existing Zelda title.
    Maybe, [in the combo editor] they should let you set the Z axis position of the combo.
    Just an idea.

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