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Thread: The NeoFirst quest file so far

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  1. #1
    Lynel Dart Zaidyer's Avatar
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    Re: The NeoFirst quest file so far

    ...Okay, _L_, there is seriously something wrong with your sound settings. In every quest you've put out so far, the included SFX are either way too loud or in this case, full of awful static.
    ~Dart Zaidyer

  2. #2
    Octorok Imprisoned's Avatar
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    Re: The NeoFirst quest file so far

    Warp returns messed up...

    SOUNDS ARE TERRIBLE!!

    Aaaah! Too many Goriyas!

    But graphically it's good. But why no 2x1 Link?

  3. #3
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    ZC Developer

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    Re: The NeoFirst quest file so far

    Quote Originally Posted by Dart Zaidyer View Post
    ...Okay, _L_, there is seriously something wrong with your sound settings. In every quest you've put out so far, the included SFX are either way too loud or in this case, full of awful static.
    Undoubtedly, ZQuest's Wave file interpreting thing must not be entirely platform independant!

    Quote Originally Posted by Imprisoned View Post
    Warp returns messed up...
    Which ones?

  4. #4
    Is this the end?
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    Saffith's Avatar
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    Re: The NeoFirst quest file so far

    Yeah, the sound's definitely quite screwed up. All the custom sounds come out as extremely loud white noise. That's gonna have to be worked out...
    I think the warps Imprisoned is referring to are those little cave rooms that most of the doors lead to. For some reason, you have to enable walking through walls to get through the door.

  5. #5
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    Re: The NeoFirst quest file so far

    Quote Originally Posted by Saffith View Post
    I think the warps Imprisoned is referring to are those little cave rooms that most of the doors lead to. For some reason, you have to enable walking through walls to get through the door.
    This is a manifestation of this bug.

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