User Tag List

Page 2 of 9 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 85

Thread: Zelda Classic 2.11 Beta 15

  1. #11
    Octorok
    Join Date
    Dec 2004
    Age
    37
    Posts
    326
    Mentioned
    6 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    1,548
    Level
    13
    vBActivity - Bars
    Lv. Percent
    26.79%

    Re: Zelda Classic 2.11 Beta 15

    I'm still going to wait for 2.5 for my quest development... but I'll still download this to look for bugs. Congrats on the Roc's Feather and spin attack.

  2. #12
    Gibdo Dlbrooks33's Avatar
    Join Date
    Aug 2005
    Age
    32
    Posts
    524
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,390
    Level
    16
    vBActivity - Bars
    Lv. Percent
    6.65%

    Re: Zelda Classic 2.11 Beta 15

    Note the following message is veiwed vertically.

    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG GGGG

    TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT TTTTT
    HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH HHHHH
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAA
    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNN
    KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK KKKKKKKKKKKK

    YYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY YYYYY
    OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUU

    JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ
    -----------------------------------------------------------------------
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAA
    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN

    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAA
    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN
    DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDD

    FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFF
    RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRR
    IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII I
    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEE
    NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNNNNN
    DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD DDDDDD
    SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS SSSSSS
    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !

  3. #13
    Octorok Master_of_Power's Avatar
    Join Date
    May 2001
    Age
    36
    Posts
    496
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    2,214
    Level
    15
    vBActivity - Bars
    Lv. Percent
    52.87%

    Re: Zelda Classic 2.11 Beta 15

    Error reading file... it won't let me extract it
    Keeping something big a secret, in case it doesn't work out I can understand.
    But he deliberatly drops little hints just to drive us mad.

  4. #14
    Stegosaurus WindStrike's Avatar
    Join Date
    Jul 2005
    Location
    Cullowhee, NC
    Age
    32
    Posts
    441
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,947
    Level
    14
    vBActivity - Bars
    Lv. Percent
    67.81%

    Re: Zelda Classic 2.11 Beta 15

    Are the hover boots supposed to activate when you use the Roc's Feather jump?
    And... I'm not really sure how you make things like pits to be hovered or jumped over...

    Aside from that: AWESOME! ... I still have to agree with Petoe though... all this extra stuff really is overkill.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


  5. #15
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    39
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,913
    Level
    19
    vBActivity - Bars
    Lv. Percent
    92.16%

    Re: Zelda Classic 2.11 Beta 15

    A question about the spin attack:
    Does it only work with the new Diagonal Movement or can it be used with the "old" BS-movement Link as well?

    Anyways, what a great day for ZC. Look at all the activity in this topic, lol!
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  6. #16
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,728
    Level
    23
    vBActivity - Bars
    Lv. Percent
    49.49%

    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by Petoe View Post
    A question about the spin attack:
    Does it only work with the new Diagonal Movement or can it be used with the "old" BS-movement Link as well?

    Anyways, what a great day for ZC. Look at all the activity in this topic, lol!
    Yes it can. But the spin attack doesn't rock as much then
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  7. #17
    Wizrobe Petoe's Avatar
    Join Date
    Dec 2001
    Location
    Middle of nowhere (Finland)
    Age
    39
    Posts
    2,005
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    3,913
    Level
    19
    vBActivity - Bars
    Lv. Percent
    92.16%

    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by jman2050 View Post
    Yes it can. But the spin attack doesn't rock as much then
    Okay :p but it still rocks enough I'm sure!

    Thanks.

    But I hope everyone agrees with me when I say: We should now have enough stuff for ZC 2.5. So it should be bugfix time! Though it'd be hard to be displeased if you still manage to surprise us with some late revolutionary additions...
    --------------------
    "GET a stable version, THEN add more with the builds, DON'T just keep adding bloat to something that doesn't work already.
    Has common sense just left the building, or what?" -Freedom

  8. #18
    Ultimate Prankster Lucario QDB Manager
    Just registered
    Nimono's Avatar
    Join Date
    Nov 2005
    Location
    Static Void Kingdom
    Age
    33
    Posts
    1,963
    Mentioned
    5 Post(s)
    Tagged
    2 Thread(s)
    vBActivity - Stats
    Points
    6,295
    Level
    24
    vBActivity - Bars
    Lv. Percent
    47.05%

    Re: Zelda Classic 2.11 Beta 15

    Well, I said it at PureZC, but I'll say it here for everyone here who doesn't go there:

    THE ROC'S FEATHER'S JUMPING TILES FOR LINK HAVE HARDCODED POSITIONS. That means you can't use the Roc's Feather without having BUGGED JUMPING TILES. Unless you want to move every tile it takes just to get your look.

  9. #19
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,728
    Level
    23
    vBActivity - Bars
    Lv. Percent
    49.49%

    Re: Zelda Classic 2.11 Beta 15

    The last things before ZC 2.5:

    * Making scripts usable by items (easy)
    * The dialogue editor (not so easy, might not make 2.5 if bug fixes take too long)
    * The enemy editor (easy)
    * Subscreen changes to accomadate custom items (almost done)

    And that's it. Everyting else is bug fixes. Also, a question:

    Preview mode. Keep it incomplete? Or disable it for sake of uniformity?

    Quote Originally Posted by pikaguy900 View Post
    Well, I said it at PureZC, but I'll say it here for everyone here who doesn't go there:

    THE ROC'S FEATHER'S JUMPING TILES FOR LINK HAVE HARDCODED POSITIONS. That means you can't use the Roc's Feather without having BUGGED JUMPING TILES. Unless you want to move every tile it takes just to get your look.
    If all goes well, it'll be fixed in 16. Which can be out as soon as the end of the week.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  10. #20
    Stegosaurus WindStrike's Avatar
    Join Date
    Jul 2005
    Location
    Cullowhee, NC
    Age
    32
    Posts
    441
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    1,947
    Level
    14
    vBActivity - Bars
    Lv. Percent
    67.81%

    Re: Zelda Classic 2.11 Beta 15

    Quote Originally Posted by jman2050
    Preview mode. Keep it incomplete? Or disable it for sake of uniformity?
    It's nice to have so that we can do some quick tests for simple things, so that we don't have to constantly swap back and forth between zquest and zcplayer so much. So I'd say to keep it. Technically, you could call it complete right now so we don't have to worry about the sake of uniformity. Expansions later would be fine.
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social