User Tag List

Results 1 to 8 of 8

Thread: FFC contact with Link's Weapons

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Wizrobe C-Dawg's Avatar
    Join Date
    Jan 2002
    Posts
    4,205
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    6,616
    Level
    25
    vBActivity - Bars
    Lv. Percent
    0.6%

    Re: FFC contact with Link's Weapons

    I'm not even sure what those are exactly. Are singular flags secrets that don't trigger any other flags when they go off? Or rather, they must all be triggered singularly before they activate secrets? Gimme a brief description of how they work.

    Even then, I'm still using the tried and true screen animation method by doing this. Singular flag, singular flag -> trigger to new screen. Scripting might otherwise let you simulate a vulnerable period where you get a few minutes to beat the crap out of the boss as fast as you can, registering hits until it recovers.

  2. #2
    Is this the end?
    ZC Developer
    Saffith's Avatar
    Join Date
    Jan 2001
    Age
    41
    Posts
    3,389
    Mentioned
    178 Post(s)
    Tagged
    6 Thread(s)
    vBActivity - Stats
    Points
    6,437
    Level
    24
    vBActivity - Bars
    Lv. Percent
    70.8%

    Re: FFC contact with Link's Weapons

    That's almost it. With inherent flags and FFCs, it's possible to have multiple flags in the same place. A singular flag does not respond to anything; rather, if a singular flag is in the same area as another flag, triggering the latter will not affect any other flags on the screen.

  3. #3
    Developer
    ZC Developer
    jman2050's Avatar
    Join Date
    Jun 2001
    Location
    Do you really need to know
    Age
    37
    Posts
    3,883
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    vBActivity - Stats
    Points
    5,713
    Level
    23
    vBActivity - Bars
    Lv. Percent
    46.96%

    Re: FFC contact with Link's Weapons

    Quote Originally Posted by Saffith View Post
    That's almost it. With inherent flags and FFCs, it's possible to have multiple flags in the same place. A singular flag does not respond to anything; rather, if a singular flag is in the same area as another flag, triggering the latter will not affect any other flags on the screen.
    What he said. Additionally, the all secrets->trigger 16-31 flag (which I should rename at one point) makes it so that all trigger flags that have singular flags on them mut be triggered before flags 16-31 are triggered. Additionally, the all secret->trigger perm (which should also be renamed) makes it so that the secrets of a room do not become permanent until all triggers with singular flags are triggered. Keep that in mind.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
About us
Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
Social