Atma, I'm aware of lag issues, and games like Street Fighter 2 on XBL use a delayed input sync. However some emulators like ZSNES, use prediction and then will correct it should it lose packets or something. Both methods are alright depending on the game as long as your connection doesn't suck.
I do agree though I'm not getting my hopes up that they will add netplay.
You guys are arguing over the graphics of Kirby games?! Heh
Its two different graphical styles. You either like or you don't.
Yeah but my point is really in both of those situations the developer had full control of the software and was able to incorporate measures to account for netplay complications. Whether this can be done on the Wii depends on how much freedom a VC developer has with the system.
Speaking strictly of VC-only games, I'm pretty sure IGN has asked and yes, those can have online play. That's Wii hardware afterall.
I do wonder if games originally designed for the SNES modem (which I forgot existed) would work well with netplay tho. That would be interesting, even though there aren't that many (but wasn't Super Bomberman designed for it? Or was it *only* multitap - which I do know it was designed for)
http://www.planetgamecube.com/newsArt.cfm?artid=12380
Hopefully this will put those online thoughts to rest.
Link to the Past Tileset for ZC available here: http://www.filespace.org/bam200308/lttptileset2.4.zip
"Lie? Me? Never. The truth is far too much fun."
And the cash cow just died.
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