What about putting in a Touch=>Next combo type in there. The combo will change whenever link touches it. It will be great for flimsy bridges like in Zelda II since we got the gravity zscript
What about putting in a Touch=>Next combo type in there. The combo will change whenever link touches it. It will be great for flimsy bridges like in Zelda II since we got the gravity zscript
there is a step => next combo type
Keeping something big a secret, in case it doesn't work out I can understand.
But he deliberatly drops little hints just to drive us mad.
I know! What i am saying is the touch => next so link doesn't have to stand completely on the tile to let it change. It's like the sensitive touch => next. Can you understand it?
So just put the step -> next combo around the thing you want it to trigger so that it will act like when Link touches something it triggers. The timing will be pretty close.
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