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Thread: Guy appearing problem

  1. #1
    Gel
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    Guy appearing problem

    .
    Last edited by Grimman5000; 06-17-2021 at 06:01 PM.

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    Wizrobe erm2003's Avatar
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    Re: Guy appearing problem

    You want to set the data from the overworld screen that has the cave entrance. Set the room type to special item and then make the special item data the white sword. Then set the guy and string on the screen as well. You need to create the string first before setting it under the data menu. Use the blue square below the cave entrance to show where Link will exit the cave and then set up a tile warp (entrance/exit) to the cave at screen 80.

    If you are making a custom cave, you should set the data in the cave room itself (not screen 80, but on the screen you make for the cave). Just make sure that your dungeon dmap level is higher than zero (1-8 are reserved for triforce pieces) and the screen should work.

  3. #3
    Octorok Questions's Avatar
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    Re: Guy appearing problem

    Set thelevel number to 0.

  4. #4
    Gibdo
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    Re: Guy appearing problem

    DMaps with Level numbers of zero are usually used for overworld properties. Message strings will not work on DMaps with level numbers of zero.

  5. #5
    Wizrobe erm2003's Avatar
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    Re: Guy appearing problem

    Quote Originally Posted by LinkMaster500 View Post
    DMaps with Level numbers of zero are usually used for overworld properties. Message strings will not work on DMaps with level numbers of zero.
    This is true if you want the string to appear on that screen, but if you are setting up a cave as a special item room, then the dmap can still be 0 for the overworld screen because the string will appear in the cave, not outside.

  6. #6
    Gibdo
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    Re: Guy appearing problem

    Yes that is correct of course. I was referring to that situation where you use a cave screen of your own rather than Screen 80. If you do so, you need to assign a non-zero level number to it (other than 1-8) for message strings to work.

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