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  1. #1
    On top of the world ShadowTiger's Avatar
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    Re: Okay, start the caves...

    Okay, you know what, _L_, ... ... here's what I'm thinking... Since I haven't done any work on the overworld while doing graphics, if you haven't edited any combos, just give me what you have of the overworld and I'll work with that. Export it as map data please, though I think I'll be using the biased import to keep whatever screens I drew. Did you modify anything I did? Did you modify, add, or delete combos? O_O If worse comes to worse, I can add them in manually provided with enough information about all of them, but that's rough work to do...


    If you want a cave system, you can have the entire right half of map 11, including maps 12 and 13 for layers, (1/2, and 3/4/5/6 respectively.) I'm not sure where the King of Thieves' area will be now though.

    Seeing as how your area will be rather unique, (And I want to make that area look as damn cool as possible,) ... I may as well give master control over the quest to you for a while, and let you do what you will with it and such. :p


    EDIT:
    Quote Originally Posted by L_J
    Also, how does _L_ still only have one little green box for reputation? The guy is freaking brilliant!
    Trust me, I have been attempting to remedy this from day one, and it ails me that my efforts have been for naught, .. UNTIL TODAY. We need to start a foundation for giving _L_ more green.

    Quote Originally Posted by L_J
    Is there anything I can help out with? I'm not wonderful with ZC but I'd be willing to do something small and perhaps tedious. I've been working on a couple MIDIs lately, they should be done within a day or two and I'll let you use them if you like them at such a time. I've been watching this sub-forum for a while and I want to do my part.
    Oi, many thanks. We need boss midis, cave midis, "soft wind" midis, some midis for Level 3, .. some conflict midis where Zelda is evil, and a Zelda Boss Fight, as well as a Final Boss Midi.

    I know that's a very, very generic and basic description, but since they're your midis in everyones' quest, nobody can really be picky. :p You're basically "Advertising" and "showing off" your work in a quest that's totally public domain.

  2. #2
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    Re: Okay, start the caves...

    Quote Originally Posted by ShadowTiger View Post
    Okay, you know what, _L_, ... ... here's what I'm thinking... Since I haven't done any work on the overworld while doing graphics, if you haven't edited any combos, just give me what you have of the overworld and I'll work with that. Export it as map data please,
    You asked for it! (Don't expect too much more than last time, though.)
    http://www.greyfire.org/~l/Map4.map
    http://www.greyfire.org/~l/Map5.map
    http://www.greyfire.org/~l/Map6.map

    Notes for Map5.map:

    * Link's House is at 73. Link needs to be living just within the Mystic Woods - it's the reason why he's chosen by Zelda at the start of the game to go to the Forest Temple. (The Mystic Woods doesn't allow strangers into its deepest areas.)
    * Cutting the grass in several places doesn't have quite the desired effect because I intend it to be replaced with the new Grass->Next combos.
    * The under combo in 42 is on purpose! It's a trap of sorts!
    * Yes, I know that the stumps in 42 are hookshot points. Do me a favour by making combo 4561 walkable along the top, and combo 6165 walkable along the bottom.
    * Where does the river in 02 go? Well, in one direction it proceeds to Lake Hylia (area to be made). In the other direction it, um, joins the river that flows out of Forest Temple (Hey, that water has to lead somewhere.) That's why there's a Map9.map as well (http://www.greyfire.org/~l/Map9.map), even though all I added to Map 9 was one room that can't be accessed from the others.

  3. #3
    Wizrobe The_Amaster's Avatar
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    Re: Okay, start the caves...

    So, what exactly do these caves need to contain, and are they one screen, many caves, or one cave over many screens(Like a mini dungeon), and do they have to have some specific item? Sorry if this is obvious to all but me.

  4. #4
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    Re: Okay, start the caves...

    Quote Originally Posted by Amaster42 View Post
    So, what exactly do these caves need to contain, and are they one screen, many caves, or one cave over many screens(Like a mini dungeon), and do they have to have some specific item? Sorry if this is obvious to all but me.

    I believe the total design is completely up to you. ST placed little hints in thereas where he wants certain things. Like the warps and the HCP's. Everything else is purely up to how you want to design it.

    Anyway, I have started mine, Josh. Hopefully I will have it done soon.
    The ZC.com Database is alive!!
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  5. #5
    Is this the end?
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    Re: Okay, start the caves...

    Oh, yeah, I should probably post that I've started, too. Shouldn't be more than another day or two.

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