I agree, but I prefer the ability to isolate the entire contents of one layer in the view.
NeoFirst doesn't really need an example of this, does it? I mean, screen-cycling custom bosses already exist in the two highest rated quests at PureZC.
...Then again, I suppose there aren't any publicly viewable examples of this sort of thing, are there?
(In truth, I disliked screen-cycling bosses as soon as I learned of their existence. They seem to me to be analogous to - please forgive me - putting claymation characters in a CG animation feature. Sure, their animation technique was and is technically impressive, but the point is that the rest of Zelda Classic's enemies and creatures are smoothly animated, capable of not-so-basic motion, have much more interaction with Link and Link's items, and emit appropriate sound effects.
Screen-cycling bosses, in short, are sufficiently limited such that they cannot disguise the fact that they are built outside of the ZC engine - that they are built in spite of the ZC engine.
Of course, they've potentially gotten a bit easier since 2.10: now we have freeform combos, and the projectile shooter enemies, and some other things that I trust the person who'll be making this monstrousity will be making the fullest use of. Which is sort of a consolation.)
EDIT: When I said "check the Music/Tiles topic" it was an implied question as to when you'll evaluate the worth of the two bitmaps and one MIDI that I added since your last post there.