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Thread: Features you want in ZC Final

  1. #11
    Bored Potato Nicholas Steel's Avatar
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    Re: Features you want in ZC Final

    i vote none of the above as i like the level of creativity as it is... release a stable version that maintains the same level of creativity without distorting it, it is what i would like... thus i say keep the "special" features out of the next version... excluding the dialog editor... i forgot to check that box and i don't care if thats included because all it does it make stuff easier... it only really eases the work that quest makers have to do.
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  2. #12
    Octorok Questions's Avatar
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    Re: Features you want in ZC Final

    I voted Item and Dialogue. Finish Dialogue first as I could really use it and it would be easier to bugfix.

    EDIT: Forgot to add that the dialogue editor would be much better for the scripting impaired.

  3. #13
    Patra Warlock's Avatar
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    Re: Features you want in ZC Final

    As much as I'd like to see an enemy editor now, I went realistic and only picked the first two. The Item Editor is obvious - it's half in there right now, so might as well finish that up. And the dialog editor would be so friggin' nice - I'm sure everyone could benefit from this in their quests.

  4. #14
    Administrator DarkDragon's Avatar
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    Re: Features you want in ZC Final

    "Rudimentary" does not mean "buggy." You'd be able to edit an enemy's basic stats (health, damage, etc) but not the complicated behaviors such as those exhibited by most of the built-in bosses.

  5. #15
    Lynel {DSG}DarkRaven's Avatar
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    Re: Features you want in ZC Final

    Quote Originally Posted by DarkDragon View Post
    "Rudimentary" does not mean "buggy." You'd be able to edit an enemy's basic stats (health, damage, etc) but not the complicated behaviors such as those exhibited by most of the built-in bosses.
    Which is exactly the sort of thing people want most. Leave it out.


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  6. #16
    Wizrobe JayeM's Avatar
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    Re: Features you want in ZC Final

    How long will each of these features take to implement?
    No trees were killed in the sending of this message.
    However, a large number of electrons were terribly inconvenienced.

  7. #17
    Gibdo
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    Re: Features you want in ZC Final

    I think It would be good to put in a Quest=>Graphics=>Sprites=>Enemies which would allow you to edit the appearance of the enemies!

  8. #18
    Wizrobe
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    Re: Features you want in ZC Final

    Easier scripting! :)
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  9. #19
    Keese Exdeath's Avatar
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    Re: Features you want in ZC Final

    With the Item editor, will it be possible to make an item act like the Triforce when you pick it up? I still think it should be a screen flag, but I guess being able to do it in the item editor would be good too.

  10. #20
    Gibdo Dark Knight's Avatar
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    Re: Features you want in ZC Final

    Item Editor and Rud. Enemy Editor. These are the two features I've wanted since 1.90. A question though. With the item editor, would it be possible to set a slash animation for any new swords you were to create?

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