Actually, InputsEnabled has been removed. As well as the ForcedA, ForcedB, ForcedUp, etc. variables and the GetA, GetB, GetUp, etc variables. They have been replaced with the InputA, InputB, InputUp, etc. variables. This way you can read and intercept user control on the script level from one set of variables. if you want to disable user input, just run these lines:
Code:
SETV inputa,0
SETV inputb,0
SETV inputup,0
SETV inputdown,0
SETV inputleft,0
SETV inputright,0
SETV inputstart,0
If you only want to disable the sword (without using the bubbles), just do this:
You can also cause Link to do things. If you want him to walk left 50 steps, just use the input disabling code above, but change the inputleft line to: