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Thread: ... Okay ...

  1. #11
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    jman2050's Avatar
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    Re: ... Okay ...

    I suggest that one is picked so that it can be built as soon as possible. Also, what kind of obstacles will there be along the way? How can we take advantage of FF scripting here?
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  2. #12
    On top of the world ShadowTiger's Avatar
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    Re: ... Okay ...

    The Poll.

    No more suggestions. We're on a time budget.

  3. #13
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    Re: ... Okay ...

    Quote Originally Posted by jman2050 View Post
    How can we take advantage of FF scripting here?
    Off the top of my head:

    * The custom minibosses.
    * Custom enemies.
    * Mine carts, like in the Capcom Zeldas.
    * Icicles/stalagmites randomly falling from the ceiling.
    * Snow-covered rocks that get bigger the longer they roll.
    * And those darned frictionless iceblock pushing puzzles.
    EDIT:
    * Superheated/superchilled rooms that you can only hang around in for a short time, or you'll start to take damage. They were in Ocarina of Time.
    * Good old fire bars.

  4. #14
    Lynel
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    Re: ... Okay ...

    If nothing else, I'll at least have a few puzzles (using FFCs, of course ) to contribute to level 2.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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