I knew that, but are there enough freeform combos to have, say, 16 jumping spaces on a screen?
I knew that, but are there enough freeform combos to have, say, 16 jumping spaces on a screen?
Keeping something big a secret, in case it doesn't work out I can understand.
But he deliberatly drops little hints just to drive us mad.
If you can adapt the jumping script so that it does the same thing no matter which jumping surface you start off of, it should e fine. Also note that the area of effect doesn't have to e 16x16 pixels. You can easily make it 16x128 pixels if you so please.
AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy
It is possible, but until the next beta the implementation of gravity in sidescrolling areas is impractical.Originally Posted by Master_of_Power
Dude, you are amazing. This Revolution quest was beyond awesome. I didn't know FFC scripts could do that. Now, I want to learn how to do them, since I love making puzzles. And these were just awesome, and gave me huge ideas.
Though jman, you will have to make it so there could be more then 255 scripts.
Hey! I was going to do rotating fireballs! Oh well...
Either that, or we learn how to make most of our scripts extremely modular.Originally Posted by Shoelace
There are currently 1 users browsing this thread. (0 members and 1 guests)