(I kinda feel guilty for double/triple posting, but whatever. We have bigger fish to fry here.)
Okay. This is a progress report based on my work on the combo pages. I'm attempting to ensure that the tileset itself is at least presentable for future public releases.
As the majority of you know, (Hopefully more. Hell, hopefully even that expected majority. O.o' ) NeoFirst will be both an example quest and a tileset. The tileset is based off of Radien's sublime DoR tileset. The DoR tileset has little to nothing to offer 2.11's later builds, so NeoFirst's tileset addresses those issues and takes the already formidable DoR tileset by the hand and guides it into 2.11 and beyond.
I have a lot planned for it. I plan to allow a lot of its contents to be applied to layers, yet this will be entirely optional, as you will have many pre-prepared templates for such things. I plan to port all floor borders to the 2.11 style, though there won't be many of them. Users can create their own when they learn how.
Dungeon Carving mode will also be used, although I don't plan on using the ultra-fine mode. An example can be seen in the "Normal House" area of NeoFirst. You'll see that I've set something up, but you'll also see "X"'s near the end, indicating where I've omitted from the Dungeon Carving design. No, I really don't plan to include those unless I have the tiles to do so. It's a huge hassle to make. If you want to contribute towards NeoFirst, I'd be more than happy to accept and credit anything you submit, particularly towards this cause. Once they're in there, they're in forever.
I plan on creating quite a few Combo Aliases for people to use. This is the moment where I really wish there was a way to move Aliases around, like the combo page or something. One day, maybe. Now, at the moment, my work in the still buggy ZC 2.11 Beta 11 has scrambled everyone single Combo Alias I've established. While the combos on the game world haven't shifted, (Thank goodness.) all of the combo aliases are now completely jumbled, and resemble nothing less than total garbage. I'll have to fix every single one of them, or just delete them outright and start anew.
(Yes folks, this is where I would make my e-Voice very very loud and say jman's name three times, watch him appear in a puff of smoke, bop him on the head or prod him with some sort of stick, and ... ... apologize for such rude behavior and plead with him to craft such a Combo Alias Editor similar to the combo page.)
So now, I've got quite a bit more room in the combo page to work with. I've added a lot more features, warps, chests, doodads, and rearranged quite a bit as well, now that I actually can. It's the Tiles page I'm a bit worried about. THAT, I'll have to move page by page to insert whatever blank space I have to.