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Thread: Zelda Classic 2.11 Beta 12

  1. #11
    Hacking up an Octorock
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    rocksfan13's Avatar
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    Re: Zelda Classic 2.11 Beta 12

    I get the same thing. Isn't it supported?
    The ZC.com Database is alive!!
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  2. #12
    Wizrobe Freedom's Avatar
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    Re: Zelda Classic 2.11 Beta 12

    This version won't let me play any custom quests it seems.
    I tried 2 different versions of Castle Haunt III one from beta 2.11b10b and the other from 2.11b11, and thinking it might be freeform combo related I put in Link to Tortuga from 2.10 which has no freeform combos.
    It allows me to load them but then boots me out when I hit enter to play.
    It did allow me to open the Adventure tileset in the player for some reason.

    (I run in fullscreen)
    :O)

    ZC information I've compiled and my quests
    Adventure Tileset
    Elise's Zelda Classic

    Don't ever buy an MTD Product, it's cheap over-priced garbage

  3. #13
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    Re: Zelda Classic 2.11 Beta 12

    There seems to be a slight issue with loading quests. We're looking into it as we speak. It might be allegro related.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  4. #14
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    Re: Zelda Classic 2.11 Beta 12

    Quote Originally Posted by Takuya
    Guys use this for now: I tarred and bz2ed it up, I don't know why the DMG doesn't work. It might use Tiger specific compressions functions, but I'll play with it.

    Use this: Zelda Classic 2.11 Beta 12 for Mac OS X (Tar.bz2 archive)
    Thanks!

    But what's this?!

    NEW PROBLEM:

    It doesn't seem to run under 10.2.8!

    Console gives the following error:
    Code:
    dyld: /ZC211b12/ZQuest Editor.app/Contents/MacOS/ZQuest Editor can't open library: /usr/local/lib/libpng.3.dylib  (No such file or directory, errno = 2)
    EDIT: Okay, I made that problem go away by downloading and compiling libpng. But then A NEW CHALLENGER APPROACHES:
    Code:
    dyld: /ZC211b12/ZQuest Editor.app/Contents/MacOS/ZQuest Editor can't open library: /usr/lib/libstdc++.6.dylib  (No such file or directory, errno = 2)
    Something tells me I'm not going to get much sleep tonight.

  5. #15
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    Re: Zelda Classic 2.11 Beta 12

    Neither Zelda Classic or Zquest will run under windowed mode. Just tried both to confirm.
    The ZC.com Database is alive!!
    __________________________________________________ _____

    Curent Quest(s) :
    The Ring of Time.
    Working on whistle village.
    __________________________________________________ ______

    Need help with bridges? Check out my tutorial HERE

  6. #16
    Wizrobe The_Amaster's Avatar
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    Re: Zelda Classic 2.11 Beta 12

    I'm looking at this FFC scripter, and you make it sound awsome, with it's Data adding, and field modifieng, and stuff, but WHAT DOES IT ACTUALLY DO? I mean, what can we do now that we couldnt do before? Just wondering.

  7. #17
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    Re: Zelda Classic 2.11 Beta 12

    I dunno. The scripting is just a platform. it's up to each developer how you want to use it. You can make moving platforms for example by writing a script that checks if Link is within a certain range and updating Link's X,Y position accordingly. Or perhaps script a boss that shoots a boomerang in Link's direction. Ormy personal favorite, script an ic shooter that, when it fires, turns the ground in front of it to ice. The stuff you can do with this is quite diverse if you learn to use it properly.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  8. #18
    retired AGN member koopa's Avatar
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    Re: Zelda Classic 2.11 Beta 12

    If it fails to open, which it did for me, download the support archive and replace fonts.dat and zquest.dat with the new ones. That got mine to work.
    Koopa - former member of AGN and retired ZC developer.

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    Re: Zelda Classic 2.11 Beta 12

    That did it. Thanks koopa.
    The ZC.com Database is alive!!
    __________________________________________________ _____

    Curent Quest(s) :
    The Ring of Time.
    Working on whistle village.
    __________________________________________________ ______

    Need help with bridges? Check out my tutorial HERE

  10. #20
    Taichi!
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    Re: Zelda Classic 2.11 Beta 12

    Mac users redownload the archive for OS X. It might be static now.

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