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Thread: 2 new suggestions.

  1. #1
    Gibdo Dlbrooks33's Avatar
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    2 new suggestions.

    Less sensitive swimming:Never, lol, have I seen any zelda game that made you walk against water for about 2-3 second to start swimming...

    Splash in misc/wepons animation: So whenLink enters the water it shoes a splash effect. Could be done for exiting too.

  2. #2
    Robots in Disguise
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    Dark Nation's Avatar
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    Re: 2 new suggestions.

    You have to hold against water for 2 to 3 seconds to get Link to go in? What version of ZC are you using?

    Also, if that is really the case, then you want more sensitive swimming, as it will be more sensitive to when Link is ready to enter the water and will allow him in a lot easier.

  3. #3
    Gibdo Dlbrooks33's Avatar
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    Re: 2 new suggestions.

    ZC211b10b, and it does, try putting just a little lake of water and then give Link the flippers. You have to keep walking against the water to enter it.
    Only way around this is if you enter the screen and the water is under you.
    Oh and btw, it doesn't do it for every water tile, just the tiles you are entering before the whole lake is there.

  4. #4
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    jman2050's Avatar
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    Re: 2 new suggestions.

    Walking against water should only happen when Z3-movement is on. It was neccesary because otherwise you'd find yourself accidently going into the water when walking on dry land.
    AGN's Resident Zelda Classic Developer and Sonic the Hedgehog Fanboy

  5. #5
    Gibdo Dlbrooks33's Avatar
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    Re: 2 new suggestions.

    k, i always use Z-3 movement cause Link is so free to move XD, well thanks for the tip about that. How would he be swimming in the land though?

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